3d-game-shaders-for-beginners
pngquant
3d-game-shaders-for-beginners | pngquant | |
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12 | 5 | |
17,083 | 5,020 | |
- | - | |
0.0 | 5.1 | |
11 months ago | 9 days ago | |
C++ | C | |
BSD 3-clause "New" or "Revised" License | GNU General Public License v3.0 or later |
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3d-game-shaders-for-beginners
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The Book of Shaders
This is a great series if you’re looking for a tutorial. https://lettier.github.io/3d-game-shaders-for-beginners/inde...
- Random Code Inspiration Volume 2
- 3D game shaders for beginners: step-by-step guide to SSAO, lighting, and more
- Beginner friendly tutorial
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Ask HN: What is your new year's resolution?
Sort of.
1. I want to start with working through applying shaders to a 3d scene using the Panda3d library (https://github.com/panda3d/panda3d) . This repo covers that: https://github.com/lettier/3d-game-shaders-for-beginners.
2. Create a simple, custom, graphics-only (no collisions / physics) game engine using Entt (https://github.com/skypjack/entt) and Panda3d. The engine would rely mostly on simple inputs, like mouse clicks, and 3d graphics.
3. Configure clangd to warn on features outside C++11 then refactor both projects (1 & 2)
4. Run experiments on the game engine while working through the Vulkan book: https://raw.githubusercontent.com/Overv/VulkanTutorial/maste...
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Where to find shader resources?
Book of Shaders 3D Game Shaders for Beginners Martin Donald Freya Holmer
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Game Engine From Scratch
Some tutorials I have looked at (well nor originally, as I learned the basics when we were still at DX9 :D): - https://lettier.github.io/3d-game-shaders-for-beginners/index.html
- Are there any resources on Post processing effects like Bloom HDR rendering tone mapping etc..
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OpenGL engine - testing omnidirectional shadow maps with Sponza
Thanks! What feature would you add next? I've been thinking of implementing some of the shaders here
- 3D Game Shaders for Beginners
pngquant
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Random Code Inspiration Volume 2
image-shrinker is a simple, easy to use open source tool for shrinking images. Under the hood it uses pngquant, mozjpg, SVGO, and gifsicle. You can also install these tools individually if you need to compress some images. I often use pngquantafter exporting PNGs for web projects from Figma or similar tools. I literally run it like this:
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keeping collection size down (for ankiweb) when needing lots of image cards/notes
Searching more I found https://pngquant.org/ which I could add to my bulk workflow to make most png's approach the jpeg size.
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screen capture/snapshot utility with image optimization support/configurability
But this did prompt me to do some searching, and I see https://pngquant.org/ which seems to achieve jpeg like size reduction while maintaining the file as a png. One difference they note is that this method will typically preserve sharp edges better than jpeg (which is probably a strong plus for my type of use case)
- Ask HN: Small scripts, hacks and automations you're proud of?
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Optimising hundreds of gifs, offline
If use PNG you can use pngquant 2 for instance. More modern image formats may also compress your images further.
What are some alternatives?
godot-psx-style-demo - Demo project featuring a collection of PS1 style shaders and materials for Godot engine.
oxipng - Multithreaded PNG optimizer written in Rust
tinyrenderer - A brief computer graphics / rendering course
flameshot - Powerful yet simple to use screenshot software :desktop_computer: :camera_flash:
julia-set-with-shaders - Julia set render with GLSL shaders and P5.js library
mozjpeg - Improved JPEG encoder.
SHADERed - Lightweight, cross-platform & full-featured shader IDE
zettelkasten - Creating notes with the zettelkasten note taking method and storing all notes on github
Granite - My personal Vulkan renderer
dotfiles - ben's dotfiles
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
semanticText - Copy paste tool that analyzes the semantic description of all text in the DOM