3d-annotation-tool
harfang3d
3d-annotation-tool | harfang3d | |
---|---|---|
3 | 13 | |
71 | 504 | |
- | 8.5% | |
1.8 | 4.3 | |
almost 2 years ago | 8 months ago | |
C++ | C++ | |
MIT License | GNU Lesser General Public License v3.0 only |
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3d-annotation-tool
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[P] Point Cloud Annotation Tool
We started working on a tool to annotate point clouds with different label types (bounding box, rectangles, keypoints) to use as a base for our projects. We recently open sourced the tool, which you can find it here: https://github.com/StrayRobots/3d-annotation-tool
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Graphical user interface to annotate point clouds and 3D data (open source) External
Developing computer vision models requires a lot of quality data & manual labeling of lidar point clouds, images, and depth data. Recently, we’ve been developing software to make this a bit easier. As we were unable to find a point cloud annotation tool that would be accessible and easy to use, we decided to build one ourselves: a graphical user interface to annotate point clouds and 3D data. Here’s the GitHub repo: https://github.com/StrayRobots/3d-annotation-tool.
- Simple point cloud annotation tool
harfang3d
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3D Engine in Python: New update on Harfang 3D
👉 Last release - Github
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What would be the closest thing to Unity/Unreal C#/C++ for Go to create games/animations/visual work?
There are other options (not a lot) that you can find here https://awesome-go.com/game-development/ with Harfang 3D being one that looks the most like Unity/Unreal however have not tried it so cannot comment https://github.com/harfang3d/harfang3d
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3d with Ebitengine?
Haven't used it though there is also https://github.com/harfang3d/harfang3d
- Harfang3D update: 3D Engine in Python
- Harfang3D, an open source deeptech built for the future of embedded 3D
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Python GUI - Overview
I'm coming back to you because we recently released an update of the video GUI in Python with our Harfang API.
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Python GUI update
If you want more informations about the API: https://www.harfang3d.com/
- HARFANG3D, a C++ 3D visualization library (usable in Python, Lua and Go).
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Underwater scenery coded in Lua with the Harfang engine. All the particles and fishes are scripted as simple Lua functions, running on Lua 5.4. The scene is created using Harfang Studio editor. The rendering is using modern features such as SSR and SSGI. Feel free to ask if you have any question :)
In case people are wondering, this is the engine I used to build this project: https://www.harfang3d.com
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HARFANG® 3.2.1 is out! 3D Gamedev & Visualization engine for Python Windows & Linux
HARFANG® 3.2.1 is out! This release brings fixes, code maintenance and performance improvements. For Linux users, the Python wheel is now built on top of Ubuntu 20.04LTS, making is easier to install with PIP. for Windows users: - either get the wheel on Pypi https://pypi.org/project/harfang/ - or simply type pip install harfang in your command line for Linux users: - Get the whell from Github https://github.com/harfang3d/harfang3d/releases/tag/v3.2.1
What are some alternatives?
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RayTracing - Realtime GPU Path tracer based on OpenCL and OpenGL
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Open3D - Open3D: A Modern Library for 3D Data Processing
CGal - The public CGAL repository, see the README below
canvas2d
bgfx-minimal-example - Minimal bgfx "hello world" example
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go-collada - Go package for working with the Collada file format.
raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
glop - Bare-bones osx alternative to sdl
Leaf - A game server framework in Go (golang)