3d-annotation-tool
bigger
3d-annotation-tool | bigger | |
---|---|---|
3 | 1 | |
71 | 207 | |
- | - | |
1.8 | 1.5 | |
almost 2 years ago | about 1 year ago | |
C++ | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
3d-annotation-tool
-
[P] Point Cloud Annotation Tool
We started working on a tool to annotate point clouds with different label types (bounding box, rectangles, keypoints) to use as a base for our projects. We recently open sourced the tool, which you can find it here: https://github.com/StrayRobots/3d-annotation-tool
-
Graphical user interface to annotate point clouds and 3D data (open source) External
Developing computer vision models requires a lot of quality data & manual labeling of lidar point clouds, images, and depth data. Recently, we’ve been developing software to make this a bit easier. As we were unable to find a point cloud annotation tool that would be accessible and easy to use, we decided to build one ourselves: a graphical user interface to annotate point clouds and 3D data. Here’s the GitHub repo: https://github.com/StrayRobots/3d-annotation-tool.
- Simple point cloud annotation tool
bigger
-
Mach Engine: The Future of Graphics (With Zig)
Everyone's building on the "bigg" (bgfx + imgui + glfw + glm) stack ;)
https://github.com/yuki-koyama/bigger
What are some alternatives?
openpose - OpenPose: Real-time multi-person keypoint detection library for body, face, hands, and foot estimation
sokol-zig - Zig bindings for the sokol headers (https://github.com/floooh/sokol)
CGal - The public CGAL repository, see the README below
Cluster - Clustered shading implementation with bgfx
bgfx-minimal-example - Minimal bgfx "hello world" example
WebGui - An example demo of IMGUI (Immediate Mode GUI) on the web. Using only WebGL, GLFW and ImGui. Suitable for being compiled to web assembly (WASM).
cpp-graphics - C++ 2D Graphics Tests and Examples using SDL2, SFML, GLFW and Dear ImGui
sdk-macos-11.3 - See newer SDK https://github.com/hexops/sdk-macos-12.0
zxShaderViz - A useful tool to edit and visualize shaders in real time.