bigger VS sdk-macos-11.3

Compare bigger vs sdk-macos-11.3 and see what are their differences.

bigger

bigg (bgfx + imgui + glfw + glm) + utils (by yuki-koyama)

sdk-macos-11.3

See newer SDK https://github.com/hexops/sdk-macos-12.0 (by hexops)
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bigger sdk-macos-11.3
1 1
207 6
- -
1.5 4.3
about 1 year ago over 2 years ago
C++ C
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bigger

Posts with mentions or reviews of bigger. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-18.

sdk-macos-11.3

Posts with mentions or reviews of sdk-macos-11.3. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-18.
  • Mach Engine: The Future of Graphics (With Zig)
    3 projects | news.ycombinator.com | 18 Oct 2021
    very cool work :) If you like, add a screenshot or two and I'll include this in the next zigmonthly.org article

    you might also be interested to know about stub dynamic libraries, e.g. `.tbd` files on MacOS. That's what is in the Mach SDK repos primarily[0], though I'm sure you could slim them down some more with a concrete list of symbols you depend on.

    [0] https://github.com/hexops/sdk-macos-11.3/blob/main/root/Syst...

What are some alternatives?

When comparing bigger and sdk-macos-11.3 you can also consider the following projects:

sokol-zig - Zig bindings for the sokol headers (https://github.com/floooh/sokol)

Cluster - Clustered shading implementation with bgfx

3d-annotation-tool - A graphical user interface to annotate point clouds and 3D data.

WebGui - An example demo of IMGUI (Immediate Mode GUI) on the web. Using only WebGL, GLFW and ImGui. Suitable for being compiled to web assembly (WASM).

cpp-graphics - C++ 2D Graphics Tests and Examples using SDL2, SFML, GLFW and Dear ImGui

bgfx-minimal-example - Minimal bgfx "hello world" example

zxShaderViz - A useful tool to edit and visualize shaders in real time.