3D-Cellular-Automata-WGPU
3d Cellular Automata using WGPU in Rust (for the web and using compute shaders) (by LelsersLasers)
wgpu-mc
Rust-based replacement for the default Minecraft renderer (by wgpu-mc)
3D-Cellular-Automata-WGPU | wgpu-mc | |
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4 | 2 | |
26 | 443 | |
- | 1.1% | |
0.8 | 7.8 | |
about 1 year ago | 1 day ago | |
Rust | Rust | |
- | Mozilla Public License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
3D-Cellular-Automata-WGPU
Posts with mentions or reviews of 3D-Cellular-Automata-WGPU.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-24.
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[Media] Customizable 3D Cellular Automata on the web using WGPU!
GitHub link: https://github.com/LelsersLasers/3D-Cellular-Automata-WGPU (The branches are very messy... I recommend you get latest working downloads from the website at the top of this comment)
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[Rust/WGPU] Customizable 3D Cellular Automata on the web!
Link to website: 3D Cellular Automata [WGPU/Rust]
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3D Cellular Automata | Rust | WGPU | 2,6,9/4,6,8,9/10/M
This project is modeled after a similar project I did this summer in C++ and Raylib. For more information about that project, see its GitHub page: https://github.com/LelsersLasers/3D-Cellular-Automata-Raylib I choose to rewrite it in Rust using WGPU for 2 main reasons: 1) It could run on the web 2) I could use compute shaders to greatly increase performance (currently runs more than 10 times faster natively and 4 times faster on the web than the old version) You can play with this simulation without downloading anything by visiting: https://lelserslasers.itch.io/3d-cellular-automata-wgpu-rust This GitHub page from this project can be found here: https://github.com/LelsersLasers/3D-Cellular-Automata-WGPU The project has many branches, but only some work/are currently being updated (I recommend you get the latest working downloads from the itch.io link above). Cell rules: 2,6,9/4,6,8,9/10/M Survival: 2, 6, 9 Spawn: 4, 6, 8, 9 State: 10 Neighborhood: Moore This video is not sped up at all, it is running in real time at 40~50 ticks per second (a bit higher when not recording). Computer (Galaxy Book Flex) specs: - CPU: Intel® Core™ i5-1135G7 Processor @ 2.40 GHz - GPU: Intel® Iris® Xe Graphics (integrated) - RAM: 8 GB (LPDDR4x) Thanks for watching!
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Questions about resizing: 1) How to keep aspect ratio, 2) How to allow resizing as wasm/on web?
Edit: GitHub link: https://github.com/LelsersLasers/3D-Cellular-Automata-WGPU/tree/main/cellular_automata
wgpu-mc
Posts with mentions or reviews of wgpu-mc.
We have used some of these posts to build our list of alternatives
and similar projects.
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I mean if we're going by the rules...
... soo just in case someone wanted to actually see this its incomplete but https://github.com/wgpu-mc/wgpu-mc
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Issues with shaders
Yep, sodium is 1.14+ and optifine didn't become useless until ~1.13+ when mojang ruined the codebase. Optifine is best on <=1.8 though. There's another mod alternative renderer that might replace both sodium/optifine on all versions soon but it's in very early alpha stage and probably will be for a few more years https://github.com/wgpu-mc/wgpu-mc
What are some alternatives?
When comparing 3D-Cellular-Automata-WGPU and wgpu-mc you can also consider the following projects:
qcell - Statically-checked alternatives to RefCell and RwLock
INOX - Rust Game engine integrated in Blender [WebGPU ready]
3D-Cellular-Automata-Raylib - 3d Cellular Automata using Raylib in C++
rgx - Modern mid-level 2D graphics library
oscli - Real time audio visualisation using WGPU
LearningWGPU - I will try to learn the basics of WGPU and Rust.
nbody-wasm-sim - An N-body WebAssembly simulation using Web GPU
elodin - Physics simulation software for space + aerospace
nuance - A tool to run your shaders on the gpu. Also a good demo application for wgpu-rs.
spirv_cross - Safe Rust wrapper around SPIRV-Cross
bdk-jni - JNI bindings for bdk
3D-Cellular-Automata-WGPU vs qcell
wgpu-mc vs INOX
3D-Cellular-Automata-WGPU vs 3D-Cellular-Automata-Raylib
wgpu-mc vs rgx
3D-Cellular-Automata-WGPU vs oscli
wgpu-mc vs LearningWGPU
3D-Cellular-Automata-WGPU vs nbody-wasm-sim
wgpu-mc vs nbody-wasm-sim
3D-Cellular-Automata-WGPU vs elodin
wgpu-mc vs nuance
wgpu-mc vs spirv_cross
wgpu-mc vs bdk-jni