3D-Cellular-Automata-WGPU VS wgpu-mc

Compare 3D-Cellular-Automata-WGPU vs wgpu-mc and see what are their differences.

3D-Cellular-Automata-WGPU

3d Cellular Automata using WGPU in Rust (for the web and using compute shaders) (by LelsersLasers)

wgpu-mc

Rust-based replacement for the default Minecraft renderer (by wgpu-mc)
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3D-Cellular-Automata-WGPU wgpu-mc
4 2
26 443
- 1.1%
0.8 7.8
about 1 year ago 1 day ago
Rust Rust
- Mozilla Public License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

3D-Cellular-Automata-WGPU

Posts with mentions or reviews of 3D-Cellular-Automata-WGPU. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-24.
  • [Media] Customizable 3D Cellular Automata on the web using WGPU!
    1 project | /r/rust | 17 Oct 2022
    GitHub link: https://github.com/LelsersLasers/3D-Cellular-Automata-WGPU (The branches are very messy... I recommend you get latest working downloads from the website at the top of this comment)
  • [Rust/WGPU] Customizable 3D Cellular Automata on the web!
    1 project | /r/cellular_automata | 17 Oct 2022
    Link to website: 3D Cellular Automata [WGPU/Rust]
  • 3D Cellular Automata | Rust | WGPU | 2,6,9/4,6,8,9/10/M
    2 projects | /r/wgpu | 24 Sep 2022
    This project is modeled after a similar project I did this summer in C++ and Raylib. For more information about that project, see its GitHub page: https://github.com/LelsersLasers/3D-Cellular-Automata-Raylib I choose to rewrite it in Rust using WGPU for 2 main reasons: 1) It could run on the web 2) I could use compute shaders to greatly increase performance (currently runs more than 10 times faster natively and 4 times faster on the web than the old version) You can play with this simulation without downloading anything by visiting: https://lelserslasers.itch.io/3d-cellular-automata-wgpu-rust This GitHub page from this project can be found here: https://github.com/LelsersLasers/3D-Cellular-Automata-WGPU The project has many branches, but only some work/are currently being updated (I recommend you get the latest working downloads from the itch.io link above). Cell rules: 2,6,9/4,6,8,9/10/M Survival: 2, 6, 9 Spawn: 4, 6, 8, 9 State: 10 Neighborhood: Moore This video is not sped up at all, it is running in real time at 40~50 ticks per second (a bit higher when not recording). Computer (Galaxy Book Flex) specs: - CPU: Intel® Core™ i5-1135G7 Processor @ 2.40 GHz - GPU: Intel® Iris® Xe Graphics (integrated) - RAM: 8 GB (LPDDR4x) Thanks for watching!
  • Questions about resizing: 1) How to keep aspect ratio, 2) How to allow resizing as wasm/on web?
    2 projects | /r/wgpu | 4 Sep 2022
    Edit: GitHub link: https://github.com/LelsersLasers/3D-Cellular-Automata-WGPU/tree/main/cellular_automata

wgpu-mc

Posts with mentions or reviews of wgpu-mc. We have used some of these posts to build our list of alternatives and similar projects.
  • I mean if we're going by the rules...
    1 project | /r/PhoenixSC | 19 Apr 2023
    ... soo just in case someone wanted to actually see this its incomplete but https://github.com/wgpu-mc/wgpu-mc
  • Issues with shaders
    1 project | /r/linux_gaming | 19 Jun 2022
    Yep, sodium is 1.14+ and optifine didn't become useless until ~1.13+ when mojang ruined the codebase. Optifine is best on <=1.8 though. There's another mod alternative renderer that might replace both sodium/optifine on all versions soon but it's in very early alpha stage and probably will be for a few more years https://github.com/wgpu-mc/wgpu-mc

What are some alternatives?

When comparing 3D-Cellular-Automata-WGPU and wgpu-mc you can also consider the following projects:

qcell - Statically-checked alternatives to RefCell and RwLock

INOX - Rust Game engine integrated in Blender [WebGPU ready]

3D-Cellular-Automata-Raylib - 3d Cellular Automata using Raylib in C++

rgx - Modern mid-level 2D graphics library

oscli - Real time audio visualisation using WGPU

LearningWGPU - I will try to learn the basics of WGPU and Rust.

nbody-wasm-sim - An N-body WebAssembly simulation using Web GPU

elodin - Physics simulation software for space + aerospace

nuance - A tool to run your shaders on the gpu. Also a good demo application for wgpu-rs.

spirv_cross - Safe Rust wrapper around SPIRV-Cross

bdk-jni - JNI bindings for bdk