3d Cellular Automata using WGPU in Rust (for the web and using compute shaders)
Edit: GitHub link: https://github.com/LelsersLasers/3D-Cellular-Automata-WGPU/tree/main/cellular_automata
Guide for using gfx-rs's wgpu library.
Hello! So far am I following this guide for WGPU/Rust: sotrh/learn-wgpu. I made it to the depth buffer before I wanted to use what I had learned to make my own project. It has been going pretty well, with no major hiccups, however, I am having issues with resizing.
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