The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning. Learn more →
3D-Cellular-Automata-WGPU Alternatives
Similar projects and alternatives to 3D-Cellular-Automata-WGPU based on common topics and language
-
InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
-
WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a better 3D-Cellular-Automata-WGPU alternative or higher similarity.
3D-Cellular-Automata-WGPU reviews and mentions
Posts with mentions or reviews of 3D-Cellular-Automata-WGPU.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-24.
-
[Media] Customizable 3D Cellular Automata on the web using WGPU!
GitHub link: https://github.com/LelsersLasers/3D-Cellular-Automata-WGPU (The branches are very messy... I recommend you get latest working downloads from the website at the top of this comment)
-
[Rust/WGPU] Customizable 3D Cellular Automata on the web!
Link to website: 3D Cellular Automata [WGPU/Rust]
-
3D Cellular Automata | Rust | WGPU | 2,6,9/4,6,8,9/10/M
This project is modeled after a similar project I did this summer in C++ and Raylib. For more information about that project, see its GitHub page: https://github.com/LelsersLasers/3D-Cellular-Automata-Raylib I choose to rewrite it in Rust using WGPU for 2 main reasons: 1) It could run on the web 2) I could use compute shaders to greatly increase performance (currently runs more than 10 times faster natively and 4 times faster on the web than the old version) You can play with this simulation without downloading anything by visiting: https://lelserslasers.itch.io/3d-cellular-automata-wgpu-rust This GitHub page from this project can be found here: https://github.com/LelsersLasers/3D-Cellular-Automata-WGPU The project has many branches, but only some work/are currently being updated (I recommend you get the latest working downloads from the itch.io link above). Cell rules: 2,6,9/4,6,8,9/10/M Survival: 2, 6, 9 Spawn: 4, 6, 8, 9 State: 10 Neighborhood: Moore This video is not sped up at all, it is running in real time at 40~50 ticks per second (a bit higher when not recording). Computer (Galaxy Book Flex) specs: - CPU: Intel® Core™ i5-1135G7 Processor @ 2.40 GHz - GPU: Intel® Iris® Xe Graphics (integrated) - RAM: 8 GB (LPDDR4x) Thanks for watching!
-
Questions about resizing: 1) How to keep aspect ratio, 2) How to allow resizing as wasm/on web?
Edit: GitHub link: https://github.com/LelsersLasers/3D-Cellular-Automata-WGPU/tree/main/cellular_automata
-
A note from our sponsor - WorkOS
workos.com | 25 Apr 2024
Stats
Basic 3D-Cellular-Automata-WGPU repo stats
4
26
0.8
about 1 year ago
The primary programming language of 3D-Cellular-Automata-WGPU is Rust.
Sponsored
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com