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3D-Cellular-Automata-Raylib reviews and mentions
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3D Cellular Automata | Rust | WGPU | 2,6,9/4,6,8,9/10/M
This project is modeled after a similar project I did this summer in C++ and Raylib. For more information about that project, see its GitHub page: https://github.com/LelsersLasers/3D-Cellular-Automata-Raylib I choose to rewrite it in Rust using WGPU for 2 main reasons: 1) It could run on the web 2) I could use compute shaders to greatly increase performance (currently runs more than 10 times faster natively and 4 times faster on the web than the old version) You can play with this simulation without downloading anything by visiting: https://lelserslasers.itch.io/3d-cellular-automata-wgpu-rust This GitHub page from this project can be found here: https://github.com/LelsersLasers/3D-Cellular-Automata-WGPU The project has many branches, but only some work/are currently being updated (I recommend you get the latest working downloads from the itch.io link above). Cell rules: 2,6,9/4,6,8,9/10/M Survival: 2, 6, 9 Spawn: 4, 6, 8, 9 State: 10 Neighborhood: Moore This video is not sped up at all, it is running in real time at 40~50 ticks per second (a bit higher when not recording). Computer (Galaxy Book Flex) specs: - CPU: Intel® Core™ i5-1135G7 Processor @ 2.40 GHz - GPU: Intel® Iris® Xe Graphics (integrated) - RAM: 8 GB (LPDDR4x) Thanks for watching!
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[OC] 3D Cellular Automata | C++ | Raylib | 2,6,9/4,6,8,9/10/M
Github link: https://github.com/LelsersLasers/3D-Cellular-Automata-Raylib/tree/main
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Optimization questions about C++ and cellular automata
The full code is here: https://github.com/LelsersLasers/3D-Cellular-Automata-Raylib , but it long ish (600ish total lines) and I don't normally write code in C++ so it probably won't follow any standards.
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A note from our sponsor - WorkOS
workos.com | 29 Apr 2024
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The primary programming language of 3D-Cellular-Automata-Raylib is C++.
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