3D-Cellular-Automata-Raylib
3d Cellular Automata using Raylib in C++ (by LelsersLasers)
EventMolecularDynamics
A program implementing event driven molecular dynamics for hard smooth spheres, using OpenGL for displaying (by aromanro)
3D-Cellular-Automata-Raylib | EventMolecularDynamics | |
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3 | 4 | |
16 | 21 | |
- | - | |
3.5 | 5.5 | |
7 months ago | 28 days ago | |
C++ | C++ | |
- | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
3D-Cellular-Automata-Raylib
Posts with mentions or reviews of 3D-Cellular-Automata-Raylib.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-24.
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3D Cellular Automata | Rust | WGPU | 2,6,9/4,6,8,9/10/M
This project is modeled after a similar project I did this summer in C++ and Raylib. For more information about that project, see its GitHub page: https://github.com/LelsersLasers/3D-Cellular-Automata-Raylib I choose to rewrite it in Rust using WGPU for 2 main reasons: 1) It could run on the web 2) I could use compute shaders to greatly increase performance (currently runs more than 10 times faster natively and 4 times faster on the web than the old version) You can play with this simulation without downloading anything by visiting: https://lelserslasers.itch.io/3d-cellular-automata-wgpu-rust This GitHub page from this project can be found here: https://github.com/LelsersLasers/3D-Cellular-Automata-WGPU The project has many branches, but only some work/are currently being updated (I recommend you get the latest working downloads from the itch.io link above). Cell rules: 2,6,9/4,6,8,9/10/M Survival: 2, 6, 9 Spawn: 4, 6, 8, 9 State: 10 Neighborhood: Moore This video is not sped up at all, it is running in real time at 40~50 ticks per second (a bit higher when not recording). Computer (Galaxy Book Flex) specs: - CPU: Intel® Core™ i5-1135G7 Processor @ 2.40 GHz - GPU: Intel® Iris® Xe Graphics (integrated) - RAM: 8 GB (LPDDR4x) Thanks for watching!
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[OC] 3D Cellular Automata | C++ | Raylib | 2,6,9/4,6,8,9/10/M
Github link: https://github.com/LelsersLasers/3D-Cellular-Automata-Raylib/tree/main
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Optimization questions about C++ and cellular automata
The full code is here: https://github.com/LelsersLasers/3D-Cellular-Automata-Raylib , but it long ish (600ish total lines) and I don't normally write code in C++ so it probably won't follow any standards.
EventMolecularDynamics
Posts with mentions or reviews of EventMolecularDynamics.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-13.
- How 3d models like sphere can be rendered?
- Stereoscopic Vision using Visual Studio 2022. Any one with experience in this field?
- Pasionat de c++
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Having trouble writing simulator for elastic collision of spheres.
The code is on GitHub: https://github.com/aromanro/EventMolecularDynamics
What are some alternatives?
When comparing 3D-Cellular-Automata-Raylib and EventMolecularDynamics you can also consider the following projects:
sand-slide - Fast falling sand game made within Godot and utilizing beta GDExtension features
RayTracer - A ray tracing program