3D-Cellular-Automata-Raylib VS JoltPhysics

Compare 3D-Cellular-Automata-Raylib vs JoltPhysics and see what are their differences.

JoltPhysics

A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications. (by jrouwe)
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3D-Cellular-Automata-Raylib JoltPhysics
3 26
16 5,627
- -
3.5 9.6
7 months ago 7 days ago
C++ C++
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

3D-Cellular-Automata-Raylib

Posts with mentions or reviews of 3D-Cellular-Automata-Raylib. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-24.
  • 3D Cellular Automata | Rust | WGPU | 2,6,9/4,6,8,9/10/M
    2 projects | /r/wgpu | 24 Sep 2022
    This project is modeled after a similar project I did this summer in C++ and Raylib. For more information about that project, see its GitHub page: https://github.com/LelsersLasers/3D-Cellular-Automata-Raylib I choose to rewrite it in Rust using WGPU for 2 main reasons: 1) It could run on the web 2) I could use compute shaders to greatly increase performance (currently runs more than 10 times faster natively and 4 times faster on the web than the old version) You can play with this simulation without downloading anything by visiting: https://lelserslasers.itch.io/3d-cellular-automata-wgpu-rust This GitHub page from this project can be found here: https://github.com/LelsersLasers/3D-Cellular-Automata-WGPU The project has many branches, but only some work/are currently being updated (I recommend you get the latest working downloads from the itch.io link above). Cell rules: 2,6,9/4,6,8,9/10/M Survival: 2, 6, 9 Spawn: 4, 6, 8, 9 State: 10 Neighborhood: Moore This video is not sped up at all, it is running in real time at 40~50 ticks per second (a bit higher when not recording). Computer (Galaxy Book Flex) specs: - CPU: Intel® Core™ i5-1135G7 Processor @ 2.40 GHz - GPU: Intel® Iris® Xe Graphics (integrated) - RAM: 8 GB (LPDDR4x) Thanks for watching!
  • [OC] 3D Cellular Automata | C++ | Raylib | 2,6,9/4,6,8,9/10/M
    1 project | /r/Simulated | 15 Jul 2022
    Github link: https://github.com/LelsersLasers/3D-Cellular-Automata-Raylib/tree/main
  • Optimization questions about C++ and cellular automata
    1 project | /r/learnprogramming | 8 Jun 2022
    The full code is here: https://github.com/LelsersLasers/3D-Cellular-Automata-Raylib , but it long ish (600ish total lines) and I don't normally write code in C++ so it probably won't follow any standards.

JoltPhysics

Posts with mentions or reviews of JoltPhysics. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-08.