3D-Cellular-Automata-Raylib
3d Cellular Automata using Raylib in C++ (by LelsersLasers)
zeno
ZEn NOde system - a simulation & rendering engine in nodes (by zenustech)
3D-Cellular-Automata-Raylib | zeno | |
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3 | 1 | |
16 | 1,119 | |
- | 2.3% | |
3.5 | 10.0 | |
7 months ago | 5 days ago | |
C++ | C++ | |
- | Mozilla Public License 2.0 |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
3D-Cellular-Automata-Raylib
Posts with mentions or reviews of 3D-Cellular-Automata-Raylib.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-24.
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3D Cellular Automata | Rust | WGPU | 2,6,9/4,6,8,9/10/M
This project is modeled after a similar project I did this summer in C++ and Raylib. For more information about that project, see its GitHub page: https://github.com/LelsersLasers/3D-Cellular-Automata-Raylib I choose to rewrite it in Rust using WGPU for 2 main reasons: 1) It could run on the web 2) I could use compute shaders to greatly increase performance (currently runs more than 10 times faster natively and 4 times faster on the web than the old version) You can play with this simulation without downloading anything by visiting: https://lelserslasers.itch.io/3d-cellular-automata-wgpu-rust This GitHub page from this project can be found here: https://github.com/LelsersLasers/3D-Cellular-Automata-WGPU The project has many branches, but only some work/are currently being updated (I recommend you get the latest working downloads from the itch.io link above). Cell rules: 2,6,9/4,6,8,9/10/M Survival: 2, 6, 9 Spawn: 4, 6, 8, 9 State: 10 Neighborhood: Moore This video is not sped up at all, it is running in real time at 40~50 ticks per second (a bit higher when not recording). Computer (Galaxy Book Flex) specs: - CPU: Intel® Core™ i5-1135G7 Processor @ 2.40 GHz - GPU: Intel® Iris® Xe Graphics (integrated) - RAM: 8 GB (LPDDR4x) Thanks for watching!
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[OC] 3D Cellular Automata | C++ | Raylib | 2,6,9/4,6,8,9/10/M
Github link: https://github.com/LelsersLasers/3D-Cellular-Automata-Raylib/tree/main
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Optimization questions about C++ and cellular automata
The full code is here: https://github.com/LelsersLasers/3D-Cellular-Automata-Raylib , but it long ish (600ish total lines) and I don't normally write code in C++ so it probably won't follow any standards.
zeno
Posts with mentions or reviews of zeno.
We have used some of these posts to build our list of alternatives
and similar projects.
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What are some alternatives?
When comparing 3D-Cellular-Automata-Raylib and zeno you can also consider the following projects:
sand-slide - Fast falling sand game made within Godot and utilizing beta GDExtension features
USD-Cookbook - USD Example Projects
3D-Cellular-Automata-WGPU - 3d Cellular Automata using WGPU in Rust (for the web and using compute shaders)
Open3D - Open3D: A Modern Library for 3D Data Processing
EventMolecularDynamics - A program implementing event driven molecular dynamics for hard smooth spheres, using OpenGL for displaying
tinykaboom - A brief computer graphics / rendering course