3D-Cellular-Automata-WGPU
nbody-wasm-sim
3D-Cellular-Automata-WGPU | nbody-wasm-sim | |
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4 | 3 | |
26 | 166 | |
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0.8 | 0.0 | |
about 1 year ago | over 1 year ago | |
Rust | Rust | |
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3D-Cellular-Automata-WGPU
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[Media] Customizable 3D Cellular Automata on the web using WGPU!
GitHub link: https://github.com/LelsersLasers/3D-Cellular-Automata-WGPU (The branches are very messy... I recommend you get latest working downloads from the website at the top of this comment)
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[Rust/WGPU] Customizable 3D Cellular Automata on the web!
Link to website: 3D Cellular Automata [WGPU/Rust]
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3D Cellular Automata | Rust | WGPU | 2,6,9/4,6,8,9/10/M
This project is modeled after a similar project I did this summer in C++ and Raylib. For more information about that project, see its GitHub page: https://github.com/LelsersLasers/3D-Cellular-Automata-Raylib I choose to rewrite it in Rust using WGPU for 2 main reasons: 1) It could run on the web 2) I could use compute shaders to greatly increase performance (currently runs more than 10 times faster natively and 4 times faster on the web than the old version) You can play with this simulation without downloading anything by visiting: https://lelserslasers.itch.io/3d-cellular-automata-wgpu-rust This GitHub page from this project can be found here: https://github.com/LelsersLasers/3D-Cellular-Automata-WGPU The project has many branches, but only some work/are currently being updated (I recommend you get the latest working downloads from the itch.io link above). Cell rules: 2,6,9/4,6,8,9/10/M Survival: 2, 6, 9 Spawn: 4, 6, 8, 9 State: 10 Neighborhood: Moore This video is not sped up at all, it is running in real time at 40~50 ticks per second (a bit higher when not recording). Computer (Galaxy Book Flex) specs: - CPU: Intel® Core™ i5-1135G7 Processor @ 2.40 GHz - GPU: Intel® Iris® Xe Graphics (integrated) - RAM: 8 GB (LPDDR4x) Thanks for watching!
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Questions about resizing: 1) How to keep aspect ratio, 2) How to allow resizing as wasm/on web?
Edit: GitHub link: https://github.com/LelsersLasers/3D-Cellular-Automata-WGPU/tree/main/cellular_automata
nbody-wasm-sim
What are some alternatives?
qcell - Statically-checked alternatives to RefCell and RwLock
LearningWGPU - I will try to learn the basics of WGPU and Rust.
3D-Cellular-Automata-Raylib - 3d Cellular Automata using Raylib in C++
contrast_renderer - Contrast is a WebGPU based 2D render engine written in Rust
oscli - Real time audio visualisation using WGPU
wgpu-mc - Rust-based replacement for the default Minecraft renderer
elodin - Physics simulation software for space + aerospace
shorelark - Simulation of life & evolution
bitque - A simplified Jira clone built with seed.rs and actix
isds - Interactive Simulation of Distributed Systems
krABMaga - krABMaga: A modern developing art for reliable and efficient Agent-based Model (ABM) simulation with the Rust language
INOX - Rust Game engine integrated in Blender [WebGPU ready]