navmeshsurface

Open-source projects categorized as navmeshsurface
Language: + ShaderLab + C#

Top 23 navmeshsurface Open-Source Projects

  • ai-series-part-27

    In this tutorial repository you will learn how to make NavMeshAgents surround a target instead of blindly chasing to the center point of their target at a customizable radius.

  • ai-series-part-29

    Learn how to make NavMeshAgents find valid cover spots from another target object.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
  • ai-series-part-14.5

    Project used in the AI Series Part 14.5 Unity Tutorial where I show how to approach optimizing code, using our runtime navmesh generation as the optimization target

  • ai-series-part-14

    Project corresponding to AI Series Part 14 where we implement Baking NavMesh at Runtime around the Player, instead of baking on the entire scene

  • ai-series-part-10

    Full project of the end state of the AI Series Part 10 video where we implement a flying enemy!

  • ai-series-part-2

    Full project of the end state of the AI Series Part 2 video where we've add jumping with NavMeshLinks

  • ai-series-part-12

    Project for the AI Series Part 12 where I go over how to choose the closest target to a particular NavMeshAgent based on the distance the NavMeshAgent would travel to get to the other target.

  • SaaSHub

    SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives

    SaaSHub logo
  • ai-series-part-30

    In this tutorial repository you will learn how to make NavMeshes with Moving and Rotating Platforms that are traversable by NavMeshAgents. This is officially unsupported and comes with some limitations on how it can work.

  • ai-series-part-37

    In this tutorial repository and accompanying video you will learn how to make your NavMeshAgents break down obstacles that block their path. The agents will consider if a particular path is worth going through by breaking down the obstructions or if pathing around them is more worthwhile.

  • ai-series-part-17

    In this tutorial repository I show how to upgrade the AgentLinkMover script provided by Unity in the NavMesh Components repository to allow configuring Agent Move Method per NavMesh Area Type

  • ai-series-part-20

    This tutorial repository is the end state of the AI Series Part 20 - Weighted Random Spawning video where we implement a new spawn method and define these spawn configurations in ScriptableObjects.

  • ai-series-part-22

    Tutorial repository for AI Series Part 22, which is Part 2 of a sub-series to implement enemy skills and abilities. In this repository we have extended the foundation from part 21 and implemented a new channeled ability - fire breath

  • ai-series-part-24

    Tutorial repository for AI Series Part 24, which is the 4th and final part of a sub-series to implement enemy skills and abilities. In this repository we have extended the foundation from part 21, 22, and 23 to implement a new instant-cast ability - poison gas

  • ai-series-part-26

    In this tutorial repository you will learn how to select units with either a click. shift+click (to add/remove), and click+drag to bulk select units utilizing a singleton SelectionManager with automatically registering SelectableUnits that can have their path set with a right click of the mouse.

  • ai-series-part-31

    learn how to show a path to a specific target without using a NavMeshAgent. We'll calculate the path on a NavMesh from the player's current location (controlled via a Third Person Controller) to the target location, and show that with a LineRenderer. The path calculation has a few knobs to turn, how high above the NavMesh to draw the line and how frequently to recalculate the path.

  • ai-series-part-15

    Project for the AI Series Part 15 tutorial where we spawn NavMeshAgents at runtime on a Procedurally baked NavMesh that is baked only around the player in a large or procedurally generated world.

  • ai-series-part-28

    In this tutorial repository you will see how you can use moving platforms with the Unity Navigation System.

  • ai-series-part-34

    In this tutorial repository you will learn how to make a NavMeshAgent traverse a NavMesh without using SetDestination nor the mouse to click-to-move. We'll use the keyboard to move the NavMeshAgent along the NavMesh instead, apply a configurable smoothing to the inputs so the agent doesn't abruptly swap directions and rotations.

  • bullet-trails

    In this tutorial you will learn how to create trails on bullets using a TrailRenderer that can be configured on a bullet-prefab level

  • ai-series-part-36

    In this tutorial repository you will learn how to construct doors that NavMeshAgents will open when they come nearby.

  • ai-series-part-33

    Learn how to combine NavMeshObstacles and NavMeshAgents on the same GameObject for NavMeshAgents that can carve the NavMesh when stationary. Moving NavMeshAgents cannot carve the NavMesh.

  • ai-series-part-13

    Project used in the AI Series Part 13 Unity Tutorial

  • ai-series-part-9

    Full project of the end state of the AI Series Part 9 video where we dive deeper into ScriptableObjects and change to a Data-Oriented Design from our prefab-focused design.

  • SaaSHub

    SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives

    SaaSHub logo
NOTE: The open source projects on this list are ordered by number of github stars. The number of mentions indicates repo mentiontions in the last 12 Months or since we started tracking (Dec 2020).

navmeshsurface related posts

  • Learn How You Can Detect OffMeshLink Traversal of a NavMeshAgent! Full Tutorial in Comments!

    2 projects | /r/unity_tutorials | 18 Oct 2022
  • Navmesh and advanced movement.

    1 project | /r/Unity3D | 2 Sep 2022
  • is there a way to make a navmesh agent play a certain animation when traversing a navmesh link?

    1 project | /r/Unity3D | 23 Aug 2022
  • Pathfinding code help

    1 project | /r/Unity3D | 30 Jul 2022
  • Learn how to transition your Unity NavMeshAgent AI into a Ragdoll state on death with AI Series Part 39!

    2 projects | /r/gamedev | 5 May 2022
  • Learn how to transition your NavMeshAgent AI into a Ragdoll state on death with AI Series Part 39!

    3 projects | /r/unity | 3 May 2022
  • Isometric - Best approach to learn and create a game

    1 project | /r/gamedev | 31 Jan 2022
  • A note from our sponsor - InfluxDB
    www.influxdata.com | 5 May 2024
    Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality. Learn more →

Index


Sponsored
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com