is there a way to make a navmesh agent play a certain animation when traversing a navmesh link?

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  • ai-series-part-17

    In this tutorial repository I show how to upgrade the AgentLinkMover script provided by Unity in the NavMesh Components repository to allow configuring Agent Move Method per NavMesh Area Type

    Yes. You can tell when an agent is going to take a link and can play any arbitrary animation. In my AI series we do this first in part 3, and expand on that later in part 17 where we’ll customize the link traversal behavior based on the area type. Using that same concept you can use different animations. These all have public GitHub repos so you can inspect the code at your own speed as well

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