gamescope

SteamOS session compositing window manager (by ValveSoftware)

Gamescope Alternatives

Similar projects and alternatives to gamescope

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better gamescope alternative or higher similarity.

gamescope reviews and mentions

Posts with mentions or reviews of gamescope. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-19.
  • The Linux graphics stack in a nutshell, part 1
    3 projects | news.ycombinator.com | 19 Dec 2023
    I think your information is quite outdated. The HWC overlay planes are heavily used, you can see this trivially just doing a 'dumpsys SurfaceFlinger' or grabbing a systrace/perfetto trace. When it falls back to GPU composition it's very obvious as there's a significant hit to latency and more GPU contention.

    The overlay capabilities of the modern Snapdragons are also quite absurd. They support like upwards of a dozen overlays now and even have FP16 extended sRGB support. Some HWCs (like the one in the steam deck) even have per plane 3D LUTs for HDR tone mapping (ex https://github.com/ValveSoftware/gamescope/blob/master/src/d... )

    The composition is bandwidth heavy of course, but for static scenes there's a cache after the HWC in the form of panel self refresh.

  • Gamescope -- How do I get this to work on Endeavouros?
    1 project | /r/linux_gaming | 6 Dec 2023
  • Firefox Is Going to Try and Ship with Wayland Enabled by Default
    3 projects | news.ycombinator.com | 15 Nov 2023
    One of the unfortunate things about Wayland is every compositor will have its own quality of implementation affecting things like latency.

    With XOrg, especially in the pre-compositing days, you could choose whatever WM you want and it wouldn't have any impact on the rendering performance of X clients. Once the Composite extension was added and everyone started running composited X desktops, that started to change, and the increased latency already started appearing - in an arguably worse architecture than Wayland because there were often three processes involved with lots of IPC per draw: X-Client->X-Server->X-Compositor->X-Server->CRTC. At least in Wayland it's more like Wayland-Client->Wayland-Compositor->CRTC.

    If you're unhappy with the rendering latency of your Wayland sessions, it may be worth trying alternative compositors... they likely vary significantly. The Valve/Steam folks have made a minimal one specifically optimized for games/low-latency [0]. I doubt the SteamDeck would be seeing as much success as it is if Wayland were so problematic in this department.

    [0]: https://github.com/ValveSoftware/gamescope

  • BG3 splitscreen on two monitors?
    1 project | /r/linux_gaming | 29 Oct 2023
    Use gamescope.
  • Help needed to confirm two 3.5 bugs
    2 projects | /r/SteamDeck | 24 Sep 2023
    While streaming from the Deck to another device (phone with Steam Link app or another PC running steam), taking a screenshot on the Deck (hold the steam or ... button, and press R1) crashes the session (https://github.com/ValveSoftware/gamescope/issues/961). This one also impacts Decky Recorder. If you're recording the screen or have replay mode on and take a screenshot, you'll have a crash.
  • I haven't seen much posted about it here, so I wanted to point out Valve's gamescope micro-compositor (Linux Gaming)
    1 project | /r/linux | 21 Sep 2023
  • Gamescope adds support for Reshade effects
    1 project | /r/ReShade | 17 Sep 2023
    1 project | /r/linux_gaming | 17 Sep 2023
  • Force V-Sync or limit fps in proton games
    4 projects | /r/linux_gaming | 5 Sep 2023
    Mangohud (GOverlay), libstrangle, gamescope. Pick your poison.
  • FYI on video corruption in cmd and terminal windows
    1 project | /r/EryingMotherboard | 20 Aug 2023
    Hey folks. I've got a 11900H motherboard and use the iGPU and stock Intel graphics drivers that I keep current. Even at baseline (so without overclocking of any kind, with good Corsair memory sticks configured without XMP and regardless of voltage), I would be able to use Windows 11 and the CMD or Terminal programs without issue but after some time they would be corrupt and unreadable. The fix was in Terminal, go into Settings, then Render, and turn on Software Rendering. I hope this helps someone else. FYI the corruption was very much like other Intel UHD graphics samples reported in this link: https://github.com/ValveSoftware/gamescope/issues/356
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    www.influxdata.com | 10 May 2024
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Basic gamescope repo stats
56
2,681
9.7
2 days ago

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