gamescope VS Godot

Compare gamescope vs Godot and see what are their differences.

gamescope

SteamOS session compositing window manager (by ValveSoftware)
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gamescope Godot
56 2742
2,587 82,269
5.8% 2.4%
9.7 10.0
about 19 hours ago about 9 hours ago
C++ C++
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gamescope

Posts with mentions or reviews of gamescope. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-19.
  • The Linux graphics stack in a nutshell, part 1
    3 projects | news.ycombinator.com | 19 Dec 2023
    I think your information is quite outdated. The HWC overlay planes are heavily used, you can see this trivially just doing a 'dumpsys SurfaceFlinger' or grabbing a systrace/perfetto trace. When it falls back to GPU composition it's very obvious as there's a significant hit to latency and more GPU contention.

    The overlay capabilities of the modern Snapdragons are also quite absurd. They support like upwards of a dozen overlays now and even have FP16 extended sRGB support. Some HWCs (like the one in the steam deck) even have per plane 3D LUTs for HDR tone mapping (ex https://github.com/ValveSoftware/gamescope/blob/master/src/d... )

    The composition is bandwidth heavy of course, but for static scenes there's a cache after the HWC in the form of panel self refresh.

  • Firefox Is Going to Try and Ship with Wayland Enabled by Default
    3 projects | news.ycombinator.com | 15 Nov 2023
    One of the unfortunate things about Wayland is every compositor will have its own quality of implementation affecting things like latency.

    With XOrg, especially in the pre-compositing days, you could choose whatever WM you want and it wouldn't have any impact on the rendering performance of X clients. Once the Composite extension was added and everyone started running composited X desktops, that started to change, and the increased latency already started appearing - in an arguably worse architecture than Wayland because there were often three processes involved with lots of IPC per draw: X-Client->X-Server->X-Compositor->X-Server->CRTC. At least in Wayland it's more like Wayland-Client->Wayland-Compositor->CRTC.

    If you're unhappy with the rendering latency of your Wayland sessions, it may be worth trying alternative compositors... they likely vary significantly. The Valve/Steam folks have made a minimal one specifically optimized for games/low-latency [0]. I doubt the SteamDeck would be seeing as much success as it is if Wayland were so problematic in this department.

    [0]: https://github.com/ValveSoftware/gamescope

  • Help needed to confirm two 3.5 bugs
    2 projects | /r/SteamDeck | 24 Sep 2023
    While streaming from the Deck to another device (phone with Steam Link app or another PC running steam), taking a screenshot on the Deck (hold the steam or ... button, and press R1) crashes the session (https://github.com/ValveSoftware/gamescope/issues/961). This one also impacts Decky Recorder. If you're recording the screen or have replay mode on and take a screenshot, you'll have a crash.
  • Force V-Sync or limit fps in proton games
    4 projects | /r/linux_gaming | 5 Sep 2023
    Mangohud (GOverlay), libstrangle, gamescope. Pick your poison.
  • Why is it taking so long Valve, hurry up and put 3.5 on preview pretty please, I am dying waiting grrrrr
    2 projects | /r/SteamDeck | 8 Jul 2023
  • More Than 75% of Steam Games Tested Are Playable or Verified on the Steam Deck
    4 projects | news.ycombinator.com | 4 Jul 2023
    I have an Intel GPU (HD Graphics 520) and gamescope doesn't work for me under arch Linux :( https://github.com/ValveSoftware/gamescope/issues/356
  • Gamescope not working in Ubunte
    2 projects | /r/linux_gaming | 10 Jun 2023
    Hopefully someone more experienced in troubleshooting than me can chime in to help, since I don't wish to leave you on a "Works on my machine™" but I really don't know how to help since I don't use Ubuntu. In the meantime, try opening an issue on gamescope's issue tracker.
    2 projects | /r/linux_gaming | 10 Jun 2023
    Take a second look at the github page; there is information on how to set the right resolution with Steam launch arguments. A quick cursory glance at the documentation gives me the impression that support for Nvidia GPU's is limited. I wouldn't bother with it if you consider yourself a Linux noob, the small performance up lift in not going to out way the frustration to make it work properly.
  • Help Request: Low Framerate in Cyberpunk 2077 on RX 7900 XT
    3 projects | /r/linux_gaming | 7 Jun 2023
    I'm unfamiliar with gamescope, never heard of it before. I found their github... I'm guessing "command" needs to be a compatibility layer like proton or wine calling the game's executable, huh?
  • Bookworm and games
    2 projects | /r/debian | 26 May 2023
    In a nutshell, the video stack is held back because of compositor ; YMMV, but, if you'd like to try one designed primarly for games, use gamescope, the one made for the Steam Deck: https://github.com/ValveSoftware/gamescope

Godot

Posts with mentions or reviews of Godot. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-02.

What are some alternatives?

When comparing gamescope and Godot you can also consider the following projects:

bevy - A refreshingly simple data-driven game engine built in Rust

o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.

GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.

Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU

ursina - A game engine powered by python and panda3d.

Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/

raylib - A simple and easy-to-use library to enjoy videogames programming

flame - A Flutter based game engine.

Torque3D - MIT Licensed Open Source version of Torque 3D from GarageGames

FlaxEngine - Flax Engine – multi-platform 3D game engine

love - LÖVE is an awesome 2D game framework for Lua.