gamescope
steam-for-linux
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gamescope | steam-for-linux | |
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56 | 463 | |
2,633 | 4,108 | |
5.3% | 1.4% | |
9.7 | 2.0 | |
5 days ago | 22 days ago | |
C++ | ||
GNU General Public License v3.0 or later | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gamescope
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The Linux graphics stack in a nutshell, part 1
I think your information is quite outdated. The HWC overlay planes are heavily used, you can see this trivially just doing a 'dumpsys SurfaceFlinger' or grabbing a systrace/perfetto trace. When it falls back to GPU composition it's very obvious as there's a significant hit to latency and more GPU contention.
The overlay capabilities of the modern Snapdragons are also quite absurd. They support like upwards of a dozen overlays now and even have FP16 extended sRGB support. Some HWCs (like the one in the steam deck) even have per plane 3D LUTs for HDR tone mapping (ex https://github.com/ValveSoftware/gamescope/blob/master/src/d... )
The composition is bandwidth heavy of course, but for static scenes there's a cache after the HWC in the form of panel self refresh.
- Gamescope -- How do I get this to work on Endeavouros?
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Firefox Is Going to Try and Ship with Wayland Enabled by Default
One of the unfortunate things about Wayland is every compositor will have its own quality of implementation affecting things like latency.
With XOrg, especially in the pre-compositing days, you could choose whatever WM you want and it wouldn't have any impact on the rendering performance of X clients. Once the Composite extension was added and everyone started running composited X desktops, that started to change, and the increased latency already started appearing - in an arguably worse architecture than Wayland because there were often three processes involved with lots of IPC per draw: X-Client->X-Server->X-Compositor->X-Server->CRTC. At least in Wayland it's more like Wayland-Client->Wayland-Compositor->CRTC.
If you're unhappy with the rendering latency of your Wayland sessions, it may be worth trying alternative compositors... they likely vary significantly. The Valve/Steam folks have made a minimal one specifically optimized for games/low-latency [0]. I doubt the SteamDeck would be seeing as much success as it is if Wayland were so problematic in this department.
[0]: https://github.com/ValveSoftware/gamescope
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BG3 splitscreen on two monitors?
Use gamescope.
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Help needed to confirm two 3.5 bugs
While streaming from the Deck to another device (phone with Steam Link app or another PC running steam), taking a screenshot on the Deck (hold the steam or ... button, and press R1) crashes the session (https://github.com/ValveSoftware/gamescope/issues/961). This one also impacts Decky Recorder. If you're recording the screen or have replay mode on and take a screenshot, you'll have a crash.
- I haven't seen much posted about it here, so I wanted to point out Valve's gamescope micro-compositor (Linux Gaming)
- Gamescope adds support for Reshade effects
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Force V-Sync or limit fps in proton games
Mangohud (GOverlay), libstrangle, gamescope. Pick your poison.
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FYI on video corruption in cmd and terminal windows
Hey folks. I've got a 11900H motherboard and use the iGPU and stock Intel graphics drivers that I keep current. Even at baseline (so without overclocking of any kind, with good Corsair memory sticks configured without XMP and regardless of voltage), I would be able to use Windows 11 and the CMD or Terminal programs without issue but after some time they would be corrupt and unreadable. The fix was in Terminal, go into Settings, then Render, and turn on Software Rendering. I hope this helps someone else. FYI the corruption was very much like other Intel UHD graphics samples reported in this link: https://github.com/ValveSoftware/gamescope/issues/356
steam-for-linux
- Steam Download Speed Slow on Linux Compared to Windows 10/11
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Very slow download speeds in Linux but normal in Windows..
Anyone else noticing this? I don't believe I'm going insane. For a while now my download speeds, regardless of chosen server, are always slower in the Linux client compared to in Windows. Is the only appropriate place to post about this here -> https://github.com/ValveSoftware/Steam-for-Linux ? Would be great to know that I'm not the only one being affected.
- Steam ignores the "Later" button on client updates
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steam can't load
https://github.com/ValveSoftware/steam-for-linux/issues Its seems to be a problem happening only to Nvidia GPUs. Not only Mint but many other distros A temporary solution is to open Steam from the Terminal using "steam -vgui"
- Problems Downloading Steam
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Stable update today - Please read the forum post
I just spent a few hours working on that problem that Steam takes very long to appear. I did not have xdg-desktop-portal-gnome installed, and Steam is the only application that has that problem, so it's not the one from the update forum post. What my (and probably your) problem is, is this one: https://github.com/ValveSoftware/steam-for-linux/issues/9780. Some bug where CEF gets stuck in a loop. When I executed steam --reset an error about steamwebhelper and glibc appeared like 50 times, each taking a few seconds.
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New Steam Update, can't locate any of my previously installed games.
Hey I had the same issue - are you running this on Linux? On my arch machine I had this problem and was able to resolve it via the advice in this thread: https://github.com/ValveSoftware/steam-for-linux/issues/9640
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Can't launch steam after update
might be related #9805
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Steam coredumping on launch after updating system
Steam crashes at launch with libgudev 238 · Issue #9805 · ValveSoftware/steam-for-linux
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Steam not logging in from Jio
Relevant open issue from 2014: https://github.com/ValveSoftware/steam-for-linux/issues/3372
What are some alternatives?
gamescope-session - ChimeraOS session on Gamescope - Own personal repository, issues and forks should be made on ChimeraOS/gamescope-session
lutris - Lutris desktop client
gamemode - Optimise Linux system performance on demand
MangoHud - A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
holoiso - SteamOS 3 (Holo) archiso configuration
steamtinkerlaunch - Linux wrapper tool for use with the Steam client for custom launch options and 3rd party programs [Moved to: https://github.com/sonic2kk/steamtinkerlaunch]
athenaeum
sway - i3-compatible Wayland compositor
openbsd-wip - OpenBSD work in progress ports
LatencyFleX - Vendor agnostic latency reduction middleware. An alternative to NVIDIA Reflex.
SDL - Simple Directmedia Layer