gamescope
SteamOS
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gamescope | SteamOS | |
---|---|---|
56 | 123 | |
2,633 | 1,461 | |
4.7% | 2.4% | |
9.7 | 2.6 | |
1 day ago | 7 months ago | |
C++ | ||
GNU General Public License v3.0 or later | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gamescope
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The Linux graphics stack in a nutshell, part 1
I think your information is quite outdated. The HWC overlay planes are heavily used, you can see this trivially just doing a 'dumpsys SurfaceFlinger' or grabbing a systrace/perfetto trace. When it falls back to GPU composition it's very obvious as there's a significant hit to latency and more GPU contention.
The overlay capabilities of the modern Snapdragons are also quite absurd. They support like upwards of a dozen overlays now and even have FP16 extended sRGB support. Some HWCs (like the one in the steam deck) even have per plane 3D LUTs for HDR tone mapping (ex https://github.com/ValveSoftware/gamescope/blob/master/src/d... )
The composition is bandwidth heavy of course, but for static scenes there's a cache after the HWC in the form of panel self refresh.
- Gamescope -- How do I get this to work on Endeavouros?
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Firefox Is Going to Try and Ship with Wayland Enabled by Default
One of the unfortunate things about Wayland is every compositor will have its own quality of implementation affecting things like latency.
With XOrg, especially in the pre-compositing days, you could choose whatever WM you want and it wouldn't have any impact on the rendering performance of X clients. Once the Composite extension was added and everyone started running composited X desktops, that started to change, and the increased latency already started appearing - in an arguably worse architecture than Wayland because there were often three processes involved with lots of IPC per draw: X-Client->X-Server->X-Compositor->X-Server->CRTC. At least in Wayland it's more like Wayland-Client->Wayland-Compositor->CRTC.
If you're unhappy with the rendering latency of your Wayland sessions, it may be worth trying alternative compositors... they likely vary significantly. The Valve/Steam folks have made a minimal one specifically optimized for games/low-latency [0]. I doubt the SteamDeck would be seeing as much success as it is if Wayland were so problematic in this department.
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BG3 splitscreen on two monitors?
Use gamescope.
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Help needed to confirm two 3.5 bugs
While streaming from the Deck to another device (phone with Steam Link app or another PC running steam), taking a screenshot on the Deck (hold the steam or ... button, and press R1) crashes the session (https://github.com/ValveSoftware/gamescope/issues/961). This one also impacts Decky Recorder. If you're recording the screen or have replay mode on and take a screenshot, you'll have a crash.
- I haven't seen much posted about it here, so I wanted to point out Valve's gamescope micro-compositor (Linux Gaming)
- Gamescope adds support for Reshade effects
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Force V-Sync or limit fps in proton games
Mangohud (GOverlay), libstrangle, gamescope. Pick your poison.
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FYI on video corruption in cmd and terminal windows
Hey folks. I've got a 11900H motherboard and use the iGPU and stock Intel graphics drivers that I keep current. Even at baseline (so without overclocking of any kind, with good Corsair memory sticks configured without XMP and regardless of voltage), I would be able to use Windows 11 and the CMD or Terminal programs without issue but after some time they would be corrupt and unreadable. The fix was in Terminal, go into Settings, then Render, and turn on Software Rendering. I hope this helps someone else. FYI the corruption was very much like other Intel UHD graphics samples reported in this link: https://github.com/ValveSoftware/gamescope/issues/356
SteamOS
- OLED slower FPS as LCD Deck with Skyrim both on 3.5.7
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Is it known what causes the crashes in 3.5.x?
Create a support ticket and reference this GitHub thread. https://github.com/ValveSoftware/SteamOS/issues/1257 it doesn’t effect everyone but it does effect multiple users
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System crashes with 3.5.5+ update to "verifying installation"
Similar discussions: https://github.com/ValveSoftware/SteamOS/issues/1257 https://github.com/ValveSoftware/SteamOS/issues/1281
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Crashing
It happened to me too a few times, mostly with hogwart’s legacy. Maybe it is software related though according to this https://github.com/ValveSoftware/SteamOS/issues/1257, so I have hope to not RMA my deck
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Do all OLED Steam Decks have the 3.5mm audio issue?
Edit: Valve should be aware of this issue by now: https://github.com/ValveSoftware/SteamOS/issues/1235
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SteamDeck OLED Wifi Issues
This is a known issue with the WiFi cards in the OLED. It looks like the chip itself has poor Linux driver support. See here.
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Disable bad audio device and reset crackling sound
Another issue I saw in 3.5 and before was crackling sound (in some games), after sleep/resume. I saw this in Elden Ring and couple of other games. Looks like resetting pipewire program seems to fix this issue. You may have to add a terminal program to steam, switch to "Nested Desktop" or use decky plugin to execute following bash commands.
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Valve closed bug report of 200/1040 mhz GPU clock bug in 3.5.5-3.5.7 stable WITHOUT fixing it.
From the thread on github with bug report you can see two things:
- Others experiencing issues with 3.5 preview BIOS (F7A0116) breaking suspend/wake?
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Help needed to confirm two 3.5 bugs
Steam in home streaming does not work with the Deck, in either direction (from the Deck to another PC/phone or from a PC to the Deck) (https://github.com/ValveSoftware/SteamOS/issues/1148)
What are some alternatives?
gamescope-session - ChimeraOS session on Gamescope - Own personal repository, issues and forks should be made on ChimeraOS/gamescope-session
holoiso - SteamOS 3 (Holo) archiso configuration
gamemode - Optimise Linux system performance on demand
holoiso - SteamOS 3 (Holo) archiso configuration [Moved to: https://github.com/HoloISO/holoiso]
GlosSI - Tool for using Steam-Input controller rebinding at a system level alongside a global overlay
MangoHud - A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
corectrl
sway - i3-compatible Wayland compositor
steam-deck-utilities - A utility to improve performance and help manage storage on Steam Deck.
LatencyFleX - Vendor agnostic latency reduction middleware. An alternative to NVIDIA Reflex.
steamdb.info-issues - 🚱 Issue tracker for the SteamDB website