C++, Java, or Kotlin for a game engine?

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

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  • Azurite

    Azurite Game Engine is a 2D Java game engine built on top of LWJGL. (by azurite-engine)

  • Well, an interesting open project game engine written in java using lwjgl and has been developed since a ~year ago and the developers still currently working on it https://github.com/azurite-engine/Azurite if you want to use an engine ofc. Well, good luck in your journey :)

  • ktx

    Kotlin extensions for the libGDX game framework

  • Not sure if it's mentioned already but I'd strongly recommend LibKTX and Kotlin instead: https://libktx.github.io/

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • raylib

    A simple and easy-to-use library to enjoy videogames programming

  • KorGE

    KorGE Game Engine. Multiplatform Kotlin Game Engine

  • wgpu

    A cross-platform, safe, pure-Rust graphics API.

  • Consider using Rust. There is a very nice library for multiplatform graphics: wgpu. Language is as fast as C++ but much more convenient to write in.

  • Godot

    Godot Engine – Multi-platform 2D and 3D game engine

  • Many people suggested Godot

  • Silk.NET

    The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.

  • If you like .NET try Silk.NET. It has OpenGL/Vulkan/DirectX, OpenCL and OpenAL bindings and even Assimp.

  • SaaSHub

    SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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