Capcom's "MT Framework" game engine is considered to have a "proprietary" license. What does this mean?

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

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  • PhysicsExamples2D

    Examples of various Unity 2D Physics components and features.

  • It means they don't use any of the free software licenses. It could be completely restricted for in-house use (like MT Framework, seemingly), or it can be licensed to anyone, with very welcoming terms, like Unity and Unreal. Notable free engines are Godot and O3DE, both available under MIT License.

  • o3de

    Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

  • It means they don't use any of the free software licenses. It could be completely restricted for in-house use (like MT Framework, seemingly), or it can be licensed to anyone, with very welcoming terms, like Unity and Unreal. Notable free engines are Godot and O3DE, both available under MIT License.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • Godot

    Godot Engine – Multi-platform 2D and 3D game engine

  • It means they don't use any of the free software licenses. It could be completely restricted for in-house use (like MT Framework, seemingly), or it can be licensed to anyone, with very welcoming terms, like Unity and Unreal. Notable free engines are Godot and O3DE, both available under MIT License.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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