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o3de
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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FileDetectionRuleSets
🔎 Rules to detect game engines and other technologies based on Steam depot file lists
Juan made it very clear in a follow up tweet that Sega would have had to have made significant changes to the engine in order to ship a game on it.
I spent three months working in Godot a few years ago and it was clear even then that there were significant bugs in major systems. If you want to ship on Godot you had better be prepared to roll up your sleeves and dive right down deep into the engine.
This is one of the few bugs I logged before finally giving up on the engine.
https://github.com/godotengine/godot/issues/32383#issuecomme...
The object pooling system reuses references so that your script can't tell when a reference to an object it is holding, changes. They doubled down on the bug by making the behavior in Debug different to a Release build. It's marked closed, but users still report it happening.
I only recently found out about:
https://o3de.org/
https://github.com/o3de/o3de
Seems to be opensourced engine based on Amazon's Lumberyard engine, which itself was based on Crytek's engine (!!).
Only in Debug builds. If you rely on it in a release build you will crash.
https://github.com/godotengine/godot-proposals/issues/1589
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