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Godot is the open-source equivalent, and for 2D is absolutely the best engine I've used out of the UE, Unity and Godot. 3D is having big improvements coming in 4.0. Worth checking out: https://godotengine.org/ https://github.com/godotengine/godot
The employment contract point I made calls into question whether or not Amazon understands indie gamedevs, and by extension whether O3DE (as both software and a community) is developed for indie gamedevs.
The game failures I highlighted call into question whether or not Amazon Game Studios produces high quality software, and by extension whether or not O3DE is likely to be high quality.
Just look at the contributors to O3DE and search for "AMZN", nearly every contributor is an Amazon employee[0].
Your argument seems to be that as long as the code is open source, the rest doesn't matter. It does.
My intent isn't to shit on people's work, but rather to call out that to me this feels far from some "open" initiative like Blender, GIMP, the Linux Kernel, etc. It feels more like how Android is "open source".
[0] https://github.com/o3de/o3de/graphs/contributors
Depending on what you want to do, those may or may not be relevant concerns.
Overall, though, it's a lovely engine and i see a bright future ahead of it.
I just wish that other open source engines also got more love, for example, jMonkeyEngine: https://jmonkeyengine.org/
Seeing how underfunded that one is made me throw some money in its direction, too (since there aren't any other 3D Java game engines with high level tooling): https://opencollective.com/jmonkeyengine