zgc
The-Forge
zgc | The-Forge | |
---|---|---|
5 | 34 | |
159 | 4,446 | |
0.0% | 1.7% | |
0.0 | 6.9 | |
12 months ago | about 1 month ago | |
Java | C++ | |
GNU General Public License v3.0 only | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
zgc
-
Java 19
Btw, I saw that the patch for generational ZGC got merged in the development repo just a few days ago and hopefully will soon will make it into the stable JDK. The progress on ZGC is truly amazing!
-
ZGC - The Future of Low-Latency Garbage Collection Is Here
ZGC hasn't filed a JEP yet so I think the Github Branch is the place to look.
-
GC Progress from Java 8 to 17
Probably once ZGC gets the generation support (https://github.com/openjdk/zgc/tree/zgc_generational) which will reduce the memory footprint.
- A huge commit for Generational ZGC has landed in Git repo!
-
Generational ZGC is commited in zgc_generational branch on github
Has anyone also tested it yet? U can build it yourself today!
The-Forge
- WebKit Switching to Skia for 2D Graphics Rendering
- Not only Unity...
-
Ask HN: Released games built on FOSS engines?
Oh, I forgot a few major ones:
https://github.com/ConfettiFX/The-Forge was used in No Man's Sky, Hades and Starfield.
https://github.com/jrouwe/JoltPhysics is the physics engine in Horizon Forbidden West.
- The Forge 1.53: Steam Deck support, dropped EASTL containers, docking imgui
-
How many semaphores do really I need?
To my understanding, every source I've read says that this should cause issues, but in practice it doesn't. What gives? Did I miss something? Here are multiple examples using the latter approach.
- So this is very likely BGS first game to use DX12
-
Amnesia TDD HPL2 refactor
This is a toy project that I've been working on for the past few months. Essentially, I've rewritten all the rendering code for the engine using BGFX. This means that all the fixed function OpenGL 1.2 code has been removed from the engine. BGFX supports OpenGL 3.3 and DirectX11, but there are still some rendering artifacts with DirectX11, so the engine still uses OpenGL when running on Windows. I've been considering switching to The Forge (https://github.com/ConfettiFX/The-Forge) if I want to have more control over the rendering pipeline. However, this is a complex topic with significant implications for the codebase. I've already done the hard work of eliminating clumsy abstractions in the engine and simplifying the render pipeline, so it's just a matter of deciding what direction I want to take.
-
Looking for a C++ 2D/3D rendering engine/api.
The-Forge might fit:
-
Some information about the Creation Kit changes for Starfield.
So, I'm not sure if it is widely known, that Starfield is going to be running on a lot of "The Forge." The creators of The Forge says it was added to Creation Kit in 2019. This will open a LOT of new systems for Bethesda games.
- SoLoud - Game Audio Engine ที่ใช้งานง่าย (มาก) และ opensource สำหรับ C++
What are some alternatives?
JetBrainsRuntime - Runtime environment based on OpenJDK for running IntelliJ Platform-based products on Windows, macOS, and Linux
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
jMonkeyEngine - A complete 3-D game development suite written in Java.
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
Dragonwell8 - Alibaba Dragonwell8 JDK
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
SAP Machine - An OpenJDK release maintained and supported by SAP
Veldrid - A low-level, portable graphics library for .NET.
intellij-community - IntelliJ IDEA Community Edition & IntelliJ Platform
VulkanSceneGraph - Vulkan & C++17 based Scene Graph Project
pgjdbc - Postgresql JDBC Driver
ImGui.NET - An ImGui wrapper for .NET.