Xamarin.Essentials
Bullet
Xamarin.Essentials | Bullet | |
---|---|---|
8 | 41 | |
1,526 | 11,907 | |
-0.3% | 0.9% | |
5.8 | 4.5 | |
2 days ago | 21 days ago | |
C# | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Xamarin.Essentials
- Xamarin Essentials MediaPicker Android 13 file permissions error
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.NET MAUI iOS Camera Photos Rotated bug fix
This one was one of the most annoying bugs in MAUI, and I solved it with this workaround taken from IeuanWalker on this thread.
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.NET Maui w/ ASP.NET Core backend, Web Authenticator integration help
This behavior is by design as it enables SSO with web identities but can be problematic in situations like this. Unfortunately, this kind of sign-out isn't a well-supported scenario, but you can read a good discussion on GitHub about it here: https://github.com/xamarin/Essentials/issues/1223.
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Can anyone clarify what this ‘Pegasus API’ is? Is this Norman on iPhone 11?
I don't know where you're seeing "xamarin/Essentials", but that's a repo for code used in writing cross-platform mobile applications. That message refers to this issue: https://github.com/xamarin/Essentials/pull/1457. It's something that was fixed in the project 7 months ago.
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Using AWS Cognito with Xamarin Forms
First, add the Xamarin.Essentials NuGet Package to your projects. If you're using MVVM (Like we're doing in this example), you'll ideally want to install the Xamarin.Essentials.Interfaces NuGet Package
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[Help] How to implement social media authentication on server side ASP.NET
In the guide they have a link to a sample controller which does this, so I borrowed the code from it and ended up with this authentication controller method:
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Generate your first Xamarin application with JHipster.NET
Xamarin.Essential >=1.5.3
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Open multiple images from Gallery with Xamarin.Forms on Android
Fortunately for us Xamarin developers, the Xamarin team and the community have created the Xamarin Essentials library and one of its utilities is the MediaPicker, which abstracts from you the logic for taking a picture with the camera or getting an image from the storage. You can read the documentation for the Media picker here.
Bullet
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Blaze: A High Performance C++ Math library
For typical game physics engines... not that much. Math libraries like Eigen or Blaze use lots of template metaprogramming techniques under the hood that can help when you're doing large batched matrix multiplications (since it can remove temporary allocations at compile-time and can also fuse operations efficiently, as well as applying various SIMD optimizations), but it doesn't really help when you need lots of small operations (with mat3 / mat4 / vec3 / quat / etc.). Typical game physics engines tend to use iterative algorithms for their solvers (Gauss-Seidel, PBD, etc...) instead of batched "matrix"-oriented ones, so you'll get less benefits out of Eigen / Blaze compared to what you typically see in deep learning / scientific computing workloads.
The codebases I've seen in many game physics engines seem to all roll their own math libraries for these stuff, or even just use SIMD (SSE / AVX) intrinsics directly. Examples: PhysX (https://github.com/NVIDIA-Omniverse/PhysX), Box2D (https://github.com/erincatto/box2d), Bullet (https://github.com/bulletphysics/bullet3)...
- Looking for specific pre-Microsoft Havok Physics SDK version (2013, 2014)
- Software for Mechanism Analysis
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Does anyone know any good open source project to optimize?
I suspect most C++ physics libraries like Box2D (https://github.com/erincatto/box2d) or Bullet3 (https://github.com/bulletphysics/bullet3) could really benefit a lot from SIMD.
- After months of work, I'm excited to share the first release of Godot Jolt, an extension that integrates the Jolt physics engine into Godot, demonstrated using GDQuest's RoboBlast
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X4's Upcoming Multiplayer Features Are a Huge Step Forward
No, they replaced Bullet with Jolt. That is considerably more than "some adjustment", regardless of what you think of the result.
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Brick Breaker
Vulkan graphics via Intel GVK, and physics via Bullet
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Ive been programming for four years and I told my dad to watch long videos and complete your own projects to learn most efficiently. He thinks he’s ready to tackle any project after a ten minute video…
The first two have a bunch of great examples, and I’m tying them together by refactoring some of the THREE examples to fit the ECS paradigm defined in AFrame. then upping the ante by adding physics using AMMO, which is more challenging since it’s only a partial implementation of Bullet, and already poorly documented (yet popular) physics engine.
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Their music is just too good
Plus, SM uses a system called bullet physics, I imagine this would be rather complex to rework into a modern engine such as Unreal or Unity (after all, the majority of performance issues come from the physics engine rather than the graphics engine)
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Is anyone working on more effecient HDT-SMP?
The physics in HDT-SMP are actually being calculated outside of Skyrim's engine with Bullet, an open-source physics engine. So this isn't some limitation of Skyrim's engine.
What are some alternatives?
AutoMapper - A convention-based object-object mapper in .NET.
PhysX - NVIDIA PhysX SDK
Telegram.Bot - .NET Client for Telegram Bot API
Box2D - Box2D is a 2D physics engine for games
FFImageLoading - Fast & Furious Image Loading - Image loading, caching & transforming library for Xamarin and Windows
CHRONO - High-performance C++ library for multiphysics and multibody dynamics simulations
Hot Chocolate - Welcome to the home of the Hot Chocolate GraphQL server for .NET, the Strawberry Shake GraphQL client for .NET and Banana Cake Pop the awesome Monaco based GraphQL IDE.
Newton Dynamics - Newton Dynamics is an integrated solution for real time simulation of physics environments.
GraphQL for .NET - GraphQL for .NET
ODE
cryptocompare-api - An async-based CryptoCompare API client library for .NET and .NET Core
mujoco - Multi-Joint dynamics with Contact. A general purpose physics simulator.