Bullet VS ODE

Compare Bullet vs ODE and see what are their differences.

Bullet

Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc. (by bulletphysics)

ODE

By apache
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Bullet ODE
40 0
11,765 43
1.7% -
3.4 0.3
7 days ago -
C++ Java
GNU General Public License v3.0 or later -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Bullet

Posts with mentions or reviews of Bullet. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-07.

ODE

Posts with mentions or reviews of ODE. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning ODE yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing Bullet and ODE you can also consider the following projects:

PhysX - NVIDIA PhysX SDK

Box2D - Box2D is a 2D physics engine for games

CHRONO - High-performance C++ library for multiphysics and multibody dynamics simulations

Newton Dynamics - Newton Dynamics is an integrated solution for real time simulation of physics environments.

mujoco - Multi-Joint dynamics with Contact. A general purpose physics simulator.

Simbody - High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.

Godot - Godot Engine – Multi-platform 2D and 3D game engine

reactphysics3d - Open source C++ physics engine library in 3D

raylib - A simple and easy-to-use library to enjoy videogames programming

Chipmunk - A fast and lightweight 2D game physics library.

JoltPhysics - A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.