Bullet
ODE
DISCONTINUED
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Bullet | ODE | |
---|---|---|
40 | 0 | |
11,765 | 43 | |
1.7% | - | |
3.4 | 0.3 | |
7 days ago | - | |
C++ | Java | |
GNU General Public License v3.0 or later | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Bullet
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Does anyone know any good open source project to optimize?
I suspect most C++ physics libraries like Box2D (https://github.com/erincatto/box2d) or Bullet3 (https://github.com/bulletphysics/bullet3) could really benefit a lot from SIMD.
- After months of work, I'm excited to share the first release of Godot Jolt, an extension that integrates the Jolt physics engine into Godot, demonstrated using GDQuest's RoboBlast
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X4's Upcoming Multiplayer Features Are a Huge Step Forward
No, they replaced Bullet with Jolt. That is considerably more than "some adjustment", regardless of what you think of the result.
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Brick Breaker
Vulkan graphics via Intel GVK, and physics via Bullet
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Ive been programming for four years and I told my dad to watch long videos and complete your own projects to learn most efficiently. He thinks he’s ready to tackle any project after a ten minute video…
The first two have a bunch of great examples, and I’m tying them together by refactoring some of the THREE examples to fit the ECS paradigm defined in AFrame. then upping the ante by adding physics using AMMO, which is more challenging since it’s only a partial implementation of Bullet, and already poorly documented (yet popular) physics engine.
- Recommended Physics Engine?
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C# Game engine - suggestions
Integrate a 3D physics engine like Bullet3D
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Convenient CPU feature detection and dispatch in the Magnum Engine
Bullet: https://github.com/bulletphysics/bullet3/blob/5ae9a15ecac7bc7e71f1ec1b544a55135d7d7e32/src/LinearMath/btCpuFeatureUtility.h
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Legged Robots in Ignition / Gazebo
If you are not constrained to using Gazebo as the simulation environment, I would also suggest pybullet. (Here)[https://github.com/bulletphysics/bullet3/blob/master/examples/pybullet/examples/quadruped.py] is the quadruped simulation script, it is super simple to get it running and also meets your requirements(as mentioned in the question)
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Newton Dynamics vs Bullet Physics for Game Engine?
Someone I know is fond of using the term 'bus factor' when discussing libraries like these, as in "how many people need to get killed by a bus in order for the project to die?" Both Newton and Bullet have a bus factor of 1, meaning 1 particular guy needs to get hit and the lion's share of commit contributions comes to an end, although Bullet bus factor is probably slightly higher than Newton.
ODE
We haven't tracked posts mentioning ODE yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
PhysX - NVIDIA PhysX SDK
Box2D - Box2D is a 2D physics engine for games
CHRONO - High-performance C++ library for multiphysics and multibody dynamics simulations
Newton Dynamics - Newton Dynamics is an integrated solution for real time simulation of physics environments.
mujoco - Multi-Joint dynamics with Contact. A general purpose physics simulator.
Simbody - High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
reactphysics3d - Open source C++ physics engine library in 3D
raylib - A simple and easy-to-use library to enjoy videogames programming
Chipmunk - A fast and lightweight 2D game physics library.
JoltPhysics - A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.