worldspace-health-bars VS pubsub

Compare worldspace-health-bars vs pubsub and see what are their differences.

worldspace-health-bars

Learn how to implement Worldspace Health Bars in this tutorial repository with accompanying video tutorial. (by llamacademy)
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worldspace-health-bars pubsub
2 2
10 41
- -
0.0 10.0
almost 2 years ago about 1 year ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

worldspace-health-bars

Posts with mentions or reviews of worldspace-health-bars. We have used some of these posts to build our list of alternatives and similar projects.

pubsub

Posts with mentions or reviews of pubsub. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing worldspace-health-bars and pubsub you can also consider the following projects:

random-range - Learn a much simpler AND more powerful way to choose random values between two constants, curves, on a curve, or even a single value.

surface-manager - Create and use a ScriptableObject-based Surface Management system for your game!

audio-slider - Many of you have probably tried to create a slider that manages levels of audio for different things like Sound Effects or Music volume. However the most immediately obvious ways to approach this is very, very wrong.

GameDevTutorials - Houses various game development tutorials and resources.

doors - Learn how to create multiple different types of doors in Unity

RedisStorm - Simple wrapper for StackExchange.Redis that makes pub sub easier

lerping-fundamentals - Lerping is one of the foundational things you need to know about in video game development! There are so many use cases for lerping it's impossible to name them all! Almost any time you want to rotate, move, or change a value over time, lerping is an option.

Unity-Guide - Unity Engine Guide

raycast-bouncing-bullets - Learn how to use Vector3.Reflect to upgrade your Raycast/Hitscan bullets so they can ricochet or bounce off any objects!

DataBinding - Data binding for Unity gameobjects. If you like MVVM User Interfaces, this is where to start.

ragdolls - Learn about the ragdoll ceration workflow, a script to toggle between an Animator and Ragdoll, and some optimization ideas for having ragdolls in your game.

elk - Behavior tree scripting and interpreters for Unity