worldspace-health-bars VS random-range

Compare worldspace-health-bars vs random-range and see what are their differences.

worldspace-health-bars

Learn how to implement Worldspace Health Bars in this tutorial repository with accompanying video tutorial. (by llamacademy)

random-range

Learn a much simpler AND more powerful way to choose random values between two constants, curves, on a curve, or even a single value. (by llamacademy)
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worldspace-health-bars random-range
2 2
10 3
- -
0.0 0.0
almost 2 years ago almost 2 years ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

worldspace-health-bars

Posts with mentions or reviews of worldspace-health-bars. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing worldspace-health-bars and random-range you can also consider the following projects:

audio-slider - Many of you have probably tried to create a slider that manages levels of audio for different things like Sound Effects or Music volume. However the most immediately obvious ways to approach this is very, very wrong.

Unity-Guide - Unity Engine Guide

doors - Learn how to create multiple different types of doors in Unity

surface-manager - Create and use a ScriptableObject-based Surface Management system for your game!

lerping-fundamentals - Lerping is one of the foundational things you need to know about in video game development! There are so many use cases for lerping it's impossible to name them all! Almost any time you want to rotate, move, or change a value over time, lerping is an option.

GameDevTutorials - Houses various game development tutorials and resources.

raycast-bouncing-bullets - Learn how to use Vector3.Reflect to upgrade your Raycast/Hitscan bullets so they can ricochet or bounce off any objects!

GameWork-Foundation - Architecture-agnostic code and tools to make Unity based games.

ragdolls - Learn about the ragdoll ceration workflow, a script to toggle between an Animator and Ragdoll, and some optimization ideas for having ragdolls in your game.

pubsub - Open Source Pub/Sub Messaging Library for Unity