world VS Noise-Extras

Compare world vs Noise-Extras and see what are their differences.

Noise-Extras

Noise & procedural generation code pieces that I didn't feel needed whole repos all to themselves. (by KdotJPG)
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world Noise-Extras
3 22
36 23
- -
0.0 4.4
about 3 years ago 4 months ago
C++ Java
MIT License Creative Commons Zero v1.0 Universal
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

world

Posts with mentions or reviews of world. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-20.
  • I created an open source terrain generator for Unity
    2 projects | /r/GameDevelopment | 20 Mar 2021
    This project is part of my procedural world generation library that I maintain on github. It aims at making the creation of procedural terrains easier. Currently it's a prototype, I am really curious about how people could use such tools, and which additional features you all think it would be interesting to include in the project.
    2 projects | /r/proceduralgeneration | 19 Mar 2021
    This project is part of my procedural world generation library that I maintain on github. It aims at making the creation of procedural terrains easier. Currently it's a prototype, I am really curious about how people could use such tools, and which additional features you all think it would be interesting to include in the project.

Noise-Extras

Posts with mentions or reviews of Noise-Extras. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-27.

What are some alternatives?

When comparing world and Noise-Extras you can also consider the following projects:

FastNoise2 - Modular node graph based noise generation library using SIMD, C++17 and templates

FastNoise - Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go

SimpleHydrology - Procedural Hydrology / River / Lake Simulation

TinyEngine - Tiny OpenGL Wrapper / 3D Engine in C++

TerraGen3D - 3D Procedural Terrain Generation and Texturing Tool in OpenGL/C++ [Moved to: https://github.com/Jaysmito101/TerraForge3D]

gaseous-giganticus - This program procedurally generates gas giant cubemap textures for the game Space Nerds In Space. https://www.patreon.com/smcameron

TerraForge3D - Cross Platform Professional Procedural Terrain Generation & Texturing Tool

webgl-noise - Procedural Noise Shader Routines compatible with WebGL

Terra - Voxel world generation modding platform

OpenSimplex2 - Successors to OpenSimplex Noise, plus updated OpenSimplex.

Scattered-Biome-Blender - Smooth transitions over biome borders using scattered point evaluations.

glNoise - A collection of GLSL noise functions for use with WebGL with an easy to use API.