wgpu VS glium

Compare wgpu vs glium and see what are their differences.

wgpu

Safe and portable GPU abstraction in Rust, implementing WebGPU API. (by gfx-rs)

glium

Safe OpenGL wrapper for the Rust language. (by glium)
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wgpu glium
131 14
6,644 3,121
4.0% 1.2%
9.6 6.6
6 days ago 17 days ago
Rust Rust
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

wgpu

Posts with mentions or reviews of wgpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-04.
  • Denox: A JavaScript runtime for gamedev written in Rust.
    2 projects | reddit.com/r/rust | 4 Feb 2023
    When I started the project, the existing deno_webgpu crate didn't expose enough to make rendering directly to windows possible. An initial version of that support was added to mainline deno_webgpu recently (see https://github.com/gfx-rs/wgpu/pull/3265), but by then, my own denog_webgpu fork had more features. Hopefully I can at least start using mainline deno_webgpu one day.
  • Is C++ still the language when entering 3D programming in 2023?
    6 projects | reddit.com/r/gamedev | 1 Feb 2023
    There's raw bindings, once upon a time people worked on a safe wrapper but figures that kind of thing needs to be opinionated to a degree that you can just as well write an engine, or go right ahead and implement WebGPU and have something that also runs on DirectX, Metal, etc. It's what bevy uses as backend for its default renderer.
  • wgpu 0.15 and naga 0.11 released!
    2 projects | reddit.com/r/rust | 25 Jan 2023
  • Vulkan Tutorial (Rust)
    2 projects | news.ycombinator.com | 12 Jan 2023
    If you are just getting into graphics, also consider checking out wgpu https://github.com/gfx-rs/wgpu the Rust implementation of the WebGPU standard.

    Conceptually it's the same as Vulkan it's just a lot less pain in the ass to work with.

  • Contradicting error message when creating a buffer for MAP_READ and COPY_DST after upgrading to 0.14.2
    2 projects | reddit.com/r/rust_gamedev | 17 Dec 2022
    Hello everyone, wasn't sure if this is a bug or if I am missing something here but for some reason the following buffer (that worked in wgpu 0.13.1): let some_buffer = device.create_buffer(&wgpu::BufferDescriptor { label: Some("Some Label"), size: (std::mem::size_of::()) as u64, usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST, mapped_at_creation: false, }); no longer works after upgrading to wgpu 0.14.2 and the error message I receive is: Caused by: In Device::create_buffer note: label = `Some Label` `MAP` usage can only be combined with the opposite `COPY`, requested MAP_READ | COPY_DST | STORAGE This doesn't make sense, since MAP_READ is the opposite of COPY_DST (right?). Also, I saw that this error message is not a new addition in 0.14.2 (in this issue, where it made sense). What am I missing?
    2 projects | reddit.com/r/rust_gamedev | 17 Dec 2022
    I created an issue about this, the solution (and explanation) for the problem can be found there.
  • GPGPU Options
    2 projects | reddit.com/r/rust | 14 Dec 2022
    https://wgpu.rs seems like the way to go
  • What is the "P5.js" for Rust?
    11 projects | reddit.com/r/rust | 10 Dec 2022
    If all you're looking for is low-level rendering, I'd recommend using wgpu.
    11 projects | reddit.com/r/rust | 10 Dec 2022
    the "p5.js" of rust is definetelly nannou. but i wouldn't recommend it for something that is graphics heavy, nannou is great for visualizations, effects, animations and stuff, but for proper 3d rendering and stuff you should go to wgpu (which has a great walkthrough: https://sotrh.github.io/learn-wgpu/), or some opengl binding which there are many of: https://crates.io/keywords/opengl
    11 projects | reddit.com/r/rust | 10 Dec 2022
    There is wgpu, which is just graphics.

glium

Posts with mentions or reviews of glium. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-25.
  • [Media] Visualizing scientific data in rust
    3 projects | reddit.com/r/rust | 25 Sep 2022
    Hi rustaceans! I glued this prototype together with vtkio and glium. There are more features that are unsupported than supported at this point, but the code is here if you want to check it out: https://github.com/JeffIrwin/skillet
  • should i learn glium?
    3 projects | reddit.com/r/rust | 12 Jun 2022
    Should i learn glium (https://crates.io/crates/glium)? i have some experience in opengl (C++) and i would like to use the opengl functionality in the Rust ecosystem.
  • How to abstract OpenGL for future use?
    4 projects | reddit.com/r/opengl | 8 Feb 2022
    I can recommend https://github.com/glium/glium as a good, safe abstraction. There was a time when I wanted to learn shaders and write complex pipelines with several stages, this library allowed me to learn about the important objects and their responsibilities without having to program the very verbose chunks of code to initialize. I learned the following:
  • Where to find resources to learn OpenGL with Rust ?
    6 projects | reddit.com/r/rust | 19 Jan 2022
    Glium is a Rust-y OpenGL wrapper, and its repository contains a discussion that should give you an idea whether this is what you want to use, as well as some tutorial.
  • Drew a torus in the browser using Rust + WASM
    5 projects | reddit.com/r/rust | 26 Dec 2021
    If you don't know C++, don't let that deter you because if you can read Rust, you can read the C++ the author writes in the book. To interact with OpenGL I used glium; translating the C++ code to Rust/glium can be tricky though. The Rust equivalent to the linear algebra library the author uses (GLM) is nalgebra_glm.
  • How to render text with rust?
    11 projects | reddit.com/r/rust | 31 Oct 2021
    Glium and ash provide low level access to different common graphics api's. I'm sure there's a good directx-11/12 bindings as well but I'm unfamiliar with what people use.
  • Issues with glium
    2 projects | reddit.com/r/rust | 24 Sep 2021
    I was following the glium tutorials and I thought that I could play around with the code and move most of the logic over into a struct similar to what is done in this wgpu tutorial. However when I try to do that I get an issue saying that a move occurred because my struct didn't implement the copy trait, although neither did the tutorial on wgpu, so I am a bit confused as to why it works in the wgpu code and not in my code.
  • Any recommended resources for beginning graphics with Rust
    2 projects | reddit.com/r/rust | 22 Jul 2021
    glium: https://github.com/glium/glium/tree/master/book wgpu: https://sotrh.github.io/learn-wgpu/
  • I want to change my point of view by key input in glium.
    3 projects | reddit.com/r/rust | 11 Jul 2021
    A good place to start learning how it all works are glium tutorials which you can find on their Github: https://github.com/glium/glium
  • Shaders and Uniforms in pure SDL2?
    3 projects | reddit.com/r/rust_gamedev | 4 Jul 2021

What are some alternatives?

When comparing wgpu and glium you can also consider the following projects:

glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code

tauri - Build smaller, faster, and more secure desktop applications with a web frontend.

vulkano - Safe and rich Rust wrapper around the Vulkan API

bevy - A refreshingly simple data-driven game engine built in Rust

gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.

glutin - A low-level library for OpenGL context creation, written in pure Rust.

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

learn-wgpu - Guide for using gfx-rs's wgpu library.

gdnative - Rust bindings for Godot 3