wgpu VS glium

Compare wgpu vs glium and see what are their differences.


Safe OpenGL wrapper for the Rust language. (by glium)
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wgpu glium
187 17
9,491 3,301
4.1% 0.6%
9.7 0.0
1 day ago 19 days ago
Rust Rust
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.


Posts with mentions or reviews of wgpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-22.


Posts with mentions or reviews of glium. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-23.
  • Cargo build feature issue: Building winit problem, says no features specified
    2 projects | /r/rust | 23 Mar 2023
    Which is blocked, waiting for glium to update: https://github.com/glium/glium/pull/2036
  • OpenGL crates: gl vs glow vs glium
    3 projects | /r/rust | 22 Mar 2023
    https://crates.io/crates/glium (8 months ago - 925 kB)
  • [Media] Visualizing scientific data in rust
    3 projects | /r/rust | 25 Sep 2022
    Hi rustaceans! I glued this prototype together with vtkio and glium. There are more features that are unsupported than supported at this point, but the code is here if you want to check it out: https://github.com/JeffIrwin/skillet
  • should i learn glium?
    3 projects | /r/rust | 12 Jun 2022
    Should i learn glium (https://crates.io/crates/glium)? i have some experience in opengl (C++) and i would like to use the opengl functionality in the Rust ecosystem.
  • How to abstract OpenGL for future use?
    4 projects | /r/opengl | 8 Feb 2022
    I can recommend https://github.com/glium/glium as a good, safe abstraction. There was a time when I wanted to learn shaders and write complex pipelines with several stages, this library allowed me to learn about the important objects and their responsibilities without having to program the very verbose chunks of code to initialize. I learned the following:
  • Where to find resources to learn OpenGL with Rust ?
    6 projects | /r/rust | 19 Jan 2022
    Glium is a Rust-y OpenGL wrapper, and its repository contains a discussion that should give you an idea whether this is what you want to use, as well as some tutorial.
  • Drew a torus in the browser using Rust + WASM
    5 projects | /r/rust | 26 Dec 2021
    If you don't know C++, don't let that deter you because if you can read Rust, you can read the C++ the author writes in the book. To interact with OpenGL I used glium; translating the C++ code to Rust/glium can be tricky though. The Rust equivalent to the linear algebra library the author uses (GLM) is nalgebra_glm.
  • How to render text with rust?
    11 projects | /r/rust | 31 Oct 2021
    Glium and ash provide low level access to different common graphics api's. I'm sure there's a good directx-11/12 bindings as well but I'm unfamiliar with what people use.
  • Issues with glium
    2 projects | /r/rust | 24 Sep 2021
    I was following the glium tutorials and I thought that I could play around with the code and move most of the logic over into a struct similar to what is done in this wgpu tutorial. However when I try to do that I get an issue saying that a move occurred because my struct didn't implement the copy trait, although neither did the tutorial on wgpu, so I am a bit confused as to why it works in the wgpu code and not in my code.
  • Any recommended resources for beginning graphics with Rust
    2 projects | /r/rust | 22 Jul 2021
    glium: https://github.com/glium/glium/tree/master/book wgpu: https://sotrh.github.io/learn-wgpu/

What are some alternatives?

When comparing wgpu and glium you can also consider the following projects:

vulkano - Safe and rich Rust wrapper around the Vulkan API

tauri - Build smaller, faster, and more secure desktop applications with a web frontend.

glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

glutin - A low-level library for OpenGL context creation, written in pure Rust.

bevy - A refreshingly simple data-driven game engine built in Rust

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.

Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.

learn-wgpu - Guide for using gfx-rs's wgpu library.