wgpu
glium
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wgpu | glium | |
---|---|---|
187 | 17 | |
9,491 | 3,301 | |
4.1% | 0.6% | |
9.7 | 0.0 | |
1 day ago | 19 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wgpu
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How do I become a graphics programmer? – A guide from AMD Game Engineering team
wgpu, the Rust WebGPU implementation is the bee's knees. https://wgpu.rs/ You can use it beyond the web.
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There is anything like wgpu.rs for Zig?
There is anything like wgpu.rs for Zig? wgpu.rs is an abstraction on top of Vulkan, Metal, DirectX, etc...
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New Vulkan Documentation Website
dawn is the WebGPU backend in chromium, while wgpu is the WebGPU backend for firefox written in Rust. wgpu is seeing a lot of use in non-browser uses; there are some examples on their website.
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Show HN: Ambient, a multiplayer game engine and platform using WASM/WebGPU/Rust
Funnily enough, we've never actually been on WebGL! The runtime's built against wgpu [0], which is an abstraction layer that supports the native rendering APIs, WebGPU, and yes, WebGL.
However, our renderer was built with native capabilities in mind (compute shaders!), so we would have had to rewrite it to support WebGL. We decided we'd keep up with WebGPU and see where it takes us :)
In the future, we may write a fallback renderer that's compatible with WebGL/older GPUs, but we wanted to focus on getting our existing renderer working first.
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Show HN: Unity like game editor running in pure WASM
The WGPU people have a new, faster version coming out and Firefox integration is in progress.[1]
[1] https://github.com/gfx-rs/wgpu/pull/3626#issuecomment-173417...
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Godot is not the new Unity – The anatomy of a Godot API call
I double checked, and our rendering library _does_ partially supports DX11, as well as Angle, which lets you run the GLES3 backend on top of Angle on top of GLES2/DX11. They tend to be fairly buggy and incomplete, though. Arguably only usable for simple 2D games.
There's been no real demand or contributors to improve it, but it's open source so there's no reason you or anyone else could stamp out the bugs https://github.com/gfx-rs/wgpu#supported-platforms.
- C++ Papercuts
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Rust Cryptography Should Be Written in Rust
It's become rather popular in the graphics (e.g. https://wgpu.rs/) and game dev (e.g. https://bevyengine.org/ ) spaces.
It's pretty popular for AWS Lambda functions.
Pretty popular for terminal / shell applications.
Definitely a great way to write wasm for compute or graphics intensive browser/web apps.
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The Ultimate Cross-Platform Rendering Engine?
wgpu: Follows the WebGPU API and focuses on WebGL/WebGPU.
- Meta Releases Intermediate Graphics Library
glium
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Cargo build feature issue: Building winit problem, says no features specified
Which is blocked, waiting for glium to update: https://github.com/glium/glium/pull/2036
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OpenGL crates: gl vs glow vs glium
https://crates.io/crates/glium (8 months ago - 925 kB)
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[Media] Visualizing scientific data in rust
Hi rustaceans! I glued this prototype together with vtkio and glium. There are more features that are unsupported than supported at this point, but the code is here if you want to check it out: https://github.com/JeffIrwin/skillet
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should i learn glium?
Should i learn glium (https://crates.io/crates/glium)? i have some experience in opengl (C++) and i would like to use the opengl functionality in the Rust ecosystem.
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How to abstract OpenGL for future use?
I can recommend https://github.com/glium/glium as a good, safe abstraction. There was a time when I wanted to learn shaders and write complex pipelines with several stages, this library allowed me to learn about the important objects and their responsibilities without having to program the very verbose chunks of code to initialize. I learned the following:
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Where to find resources to learn OpenGL with Rust ?
Glium is a Rust-y OpenGL wrapper, and its repository contains a discussion that should give you an idea whether this is what you want to use, as well as some tutorial.
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Drew a torus in the browser using Rust + WASM
If you don't know C++, don't let that deter you because if you can read Rust, you can read the C++ the author writes in the book. To interact with OpenGL I used glium; translating the C++ code to Rust/glium can be tricky though. The Rust equivalent to the linear algebra library the author uses (GLM) is nalgebra_glm.
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How to render text with rust?
Glium and ash provide low level access to different common graphics api's. I'm sure there's a good directx-11/12 bindings as well but I'm unfamiliar with what people use.
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Issues with glium
I was following the glium tutorials and I thought that I could play around with the code and move most of the logic over into a struct similar to what is done in this wgpu tutorial. However when I try to do that I get an issue saying that a move occurred because my struct didn't implement the copy trait, although neither did the tutorial on wgpu, so I am a bit confused as to why it works in the wgpu code and not in my code.
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Any recommended resources for beginning graphics with Rust
glium: https://github.com/glium/glium/tree/master/book wgpu: https://sotrh.github.io/learn-wgpu/
What are some alternatives?
vulkano - Safe and rich Rust wrapper around the Vulkan API
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
glutin - A low-level library for OpenGL context creation, written in pure Rust.
bevy - A refreshingly simple data-driven game engine built in Rust
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.
learn-wgpu - Guide for using gfx-rs's wgpu library.