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LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
My recommendation is to follow the tutorials at learnopengl.com. They're great. They're not in Rust, but OpenGL is a C API, so all the actual API calls will work the same, I can walk you through the bits of setup that are different here--
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If you are interested in (newer and more complicated) alternatives to OpenGL, there are wgpu (tutorial) and Vulkan (notes).
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Scout APM
Less time debugging, more time building. Scout APM allows you to find and fix performance issues with no hassle. Now with error monitoring and external services monitoring, Scout is a developer's best friend when it comes to application development.
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Glium is a Rust-y OpenGL wrapper, and its repository contains a discussion that should give you an idea whether this is what you want to use, as well as some tutorial.
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You are probably aware of the excellent [learnopengl.com](learnopengl.com), for which there are some translations to Rust, see e.g. here or here.