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LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
My recommendation is to follow the tutorials at learnopengl.com. They're great. They're not in Rust, but OpenGL is a C API, so all the actual API calls will work the same, I can walk you through the bits of setup that are different here--
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If you are interested in (newer and more complicated) alternatives to OpenGL, there are wgpu (tutorial) and Vulkan (notes).
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Glium is a Rust-y OpenGL wrapper, and its repository contains a discussion that should give you an idea whether this is what you want to use, as well as some tutorial.
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You are probably aware of the excellent [learnopengl.com](learnopengl.com), for which there are some translations to Rust, see e.g. here or here.