Where to find resources to learn OpenGL with Rust ?

This page summarizes the projects mentioned and recommended in the original post on reddit.com/r/rust

Our great sponsors
  • Scout APM - Less time debugging, more time building
  • SonarLint - Deliver Cleaner and Safer Code - Right in Your IDE of Choice!
  • SaaSHub - Software Alternatives and Reviews
  • LearnOpenGL

    Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

    My recommendation is to follow the tutorials at learnopengl.com. They're great. They're not in Rust, but OpenGL is a C API, so all the actual API calls will work the same, I can walk you through the bits of setup that are different here--

  • learn-wgpu

    Guide for using gfx-rs's wgpu library.

    If you are interested in (newer and more complicated) alternatives to OpenGL, there are wgpu (tutorial) and Vulkan (notes).

  • Scout APM

    Less time debugging, more time building. Scout APM allows you to find and fix performance issues with no hassle. Now with error monitoring and external services monitoring, Scout is a developer's best friend when it comes to application development.

  • glium

    Safe OpenGL wrapper for the Rust language.

    Glium is a Rust-y OpenGL wrapper, and its repository contains a discussion that should give you an idea whether this is what you want to use, as well as some tutorial.

  • learn-opengl-rs

    Rust port of JoeyDeVries/LearnOpenGL

    You are probably aware of the excellent [learnopengl.com](learnopengl.com), for which there are some translations to Rust, see e.g. here or here.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

Suggest a related project

Related posts