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Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
My recommendation is to follow the tutorials at learnopengl.com. They're great. They're not in Rust, but OpenGL is a C API, so all the actual API calls will work the same, I can walk you through the bits of setup that are different here--
Guide for using gfx-rs's wgpu library.
If you are interested in (newer and more complicated) alternatives to OpenGL, there are wgpu (tutorial) and Vulkan (notes).
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Safe OpenGL wrapper for the Rust language.
Glium is a Rust-y OpenGL wrapper, and its repository contains a discussion that should give you an idea whether this is what you want to use, as well as some tutorial.
Rust port of JoeyDeVries/LearnOpenGL
You are probably aware of the excellent [learnopengl.com](learnopengl.com), for which there are some translations to Rust, see e.g. here or here.
glutin: A low-level library for OpenGL context creation, written in pure Rust.
1 project | /r/planetemacs | 28 Mar 2023
Cargo build feature issue: Building winit problem, says no features specified
2 projects | /r/rust | 23 Mar 2023
OpenGL crates: gl vs glow vs glium
3 projects | /r/rust | 22 Mar 2023
Emacs GPU rendering
3 projects | /r/emacs | 1 Mar 2023
Questions about Glium framework
1 project | /r/rust | 29 Nov 2022