glium VS glutin

Compare glium vs glutin and see what are their differences.


Safe OpenGL wrapper for the Rust language. (by glium)


A low-level library for OpenGL context creation, written in pure Rust. (by rust-windowing)
Our great sponsors
  • InfluxDB - Access the most powerful time series database as a service
  • SonarQube - Static code analysis for 29 languages.
  • SaaSHub - Software Alternatives and Reviews
glium glutin
16 7
3,143 1,808
0.9% 1.4%
6.3 7.1
2 days ago 3 days ago
Rust Rust
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.


Posts with mentions or reviews of glium. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-23.
  • Cargo build feature issue: Building winit problem, says no features specified
    2 projects | | 23 Mar 2023
    Which is blocked, waiting for glium to update:
  • OpenGL crates: gl vs glow vs glium
    3 projects | | 22 Mar 2023 (8 months ago - 925 kB)
  • [Media] Visualizing scientific data in rust
    3 projects | | 25 Sep 2022
    Hi rustaceans! I glued this prototype together with vtkio and glium. There are more features that are unsupported than supported at this point, but the code is here if you want to check it out:
  • should i learn glium?
    3 projects | | 12 Jun 2022
    Should i learn glium ( i have some experience in opengl (C++) and i would like to use the opengl functionality in the Rust ecosystem.
  • How to abstract OpenGL for future use?
    4 projects | | 8 Feb 2022
    I can recommend as a good, safe abstraction. There was a time when I wanted to learn shaders and write complex pipelines with several stages, this library allowed me to learn about the important objects and their responsibilities without having to program the very verbose chunks of code to initialize. I learned the following:
  • Where to find resources to learn OpenGL with Rust ?
    6 projects | | 19 Jan 2022
    Glium is a Rust-y OpenGL wrapper, and its repository contains a discussion that should give you an idea whether this is what you want to use, as well as some tutorial.
  • Drew a torus in the browser using Rust + WASM
    5 projects | | 26 Dec 2021
    If you don't know C++, don't let that deter you because if you can read Rust, you can read the C++ the author writes in the book. To interact with OpenGL I used glium; translating the C++ code to Rust/glium can be tricky though. The Rust equivalent to the linear algebra library the author uses (GLM) is nalgebra_glm.
  • How to render text with rust?
    11 projects | | 31 Oct 2021
    Glium and ash provide low level access to different common graphics api's. I'm sure there's a good directx-11/12 bindings as well but I'm unfamiliar with what people use.
  • Issues with glium
    2 projects | | 24 Sep 2021
    I was following the glium tutorials and I thought that I could play around with the code and move most of the logic over into a struct similar to what is done in this wgpu tutorial. However when I try to do that I get an issue saying that a move occurred because my struct didn't implement the copy trait, although neither did the tutorial on wgpu, so I am a bit confused as to why it works in the wgpu code and not in my code.
  • Any recommended resources for beginning graphics with Rust
    2 projects | | 22 Jul 2021
    glium: wgpu:


Posts with mentions or reviews of glutin. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-01.
  • Emacs GPU rendering
    3 projects | | 1 Mar 2023
    Yeah, render Emacs via GPU. We get underlined display server opengl context using surfman or glutin. Since PGTK is gtk, we are using gl_area. Replaced the Cairo drawing with this Firefox's Webrender. Using this, you can except some improvements to rendering. However, I dont know how to do benchmarks regarding GUI rendering.
  • GameRoy: a cross platform and highly accurate Game Boy emulator
    8 projects | | 20 Sep 2022
    But I think this will be solved when I switch back the GL context creation to glutin (thankfully, version 0.30 will decouple from windows creation), and I rewrite sprite-render.
  • Learn OpenGL with Rust: creating a window
    3 projects | | 21 Aug 2022
    Luckily, there are quite a few libraries out there that provide this functionality, some of them specifically aimed at OpenGL. Those libraries save us all the operation-system specific work and give us a window and an OpenGL context to render in. One of those libraries is glutin. It allows us to create an OpenGL context, define window parameters, and handle user input, which is plenty enough for our purposes.
  • GitHub - hecrj/iced: A cross-platform GUI library for Rust, inspired by Elm
    3 projects | | 27 Aug 2021

What are some alternatives?

When comparing glium and glutin you can also consider the following projects:

glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code

gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.

wgpu - Safe and portable GPU abstraction in Rust, implementing WebGPU API.

learn-wgpu - Guide for using gfx-rs's wgpu library.

kiss3d - Keep it simple, stupid 3d graphics engine for Rust.


femtovg - Antialiased 2D vector drawing library written in Rust

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website

rust-freetype - Rust bindings for FreeType.

glium-sdl2 - An SDL2 backend for Glium