glutin
SameBoy
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glutin | SameBoy | |
---|---|---|
8 | 4 | |
1,935 | 1,505 | |
1.1% | - | |
7.3 | 9.1 | |
9 days ago | 9 days ago | |
Rust | C | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
glutin
- glutin: A low-level library for OpenGL context creation, written in pure Rust.
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Emacs GPU rendering
Yeah, render Emacs via GPU. We get underlined display server opengl context using surfman or glutin. Since PGTK is gtk, we are using gl_area. Replaced the Cairo drawing with this Firefox's Webrender. Using this, you can except some improvements to rendering. However, I dont know how to do benchmarks regarding GUI rendering.
- glutin 0.30.0 released with major rewrite decoupling from winit
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GameRoy: a cross platform and highly accurate Game Boy emulator
But I think this will be solved when I switch back the GL context creation to glutin (thankfully, version 0.30 will decouple from windows creation), and I rewrite sprite-render.
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Hide mouse cursor in piston?
Hello, I'm a beginner rust dev trying to make a simple thingy in piston. I've got a picture to follow the mouse cursor, but when I try to hide the cursor with window.set_capture_cursor(true) , it seems like mouse events seize to exist. I found this bug report Mouse Grabbing and MouseMoved Event · Issue #696 · rust-windowing/glutin (github.com) , but that was resolved years ago. I'm using pistoncore-glutin_window = "0.70.1". Am I doing something wrong? If not, is there any other easy way to hide the cursor?
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Learn OpenGL with Rust: creating a window
Luckily, there are quite a few libraries out there that provide this functionality, some of them specifically aimed at OpenGL. Those libraries save us all the operation-system specific work and give us a window and an OpenGL context to render in. One of those libraries is glutin. It allows us to create an OpenGL context, define window parameters, and handle user input, which is plenty enough for our purposes.
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chocho install neovide || neovide , doesnt start , a window pops up for 1 second and then it closes out and nothing happens
Yeah this is a known issue in VMs https://github.com/rust-windowing/glutin/blob/master/ISSUES.md but I haven't found a way to fix it. It does not even work with llvmpipe mesa, which provides the newest OpenGL drivers.
- GitHub - hecrj/iced: A cross-platform GUI library for Rust, inspired by Elm
SameBoy
- Experiences with Joey Jr
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Documentation for cycle accurate Game Boy CPU
You could also consult the SameBoy source code which is a very accurate emulator.
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Gameboy Doctor: debug and fix your gameboy emulator
Hey there! I've been working on a Game Boy emulator since last year and found the GameRoy project, which translated the PPU's logic from SameBoy, the (AFAIK) most accurate GB emulator around. I basically copied the PPU logic into my emulator and replaced the "state" property (an integer) with enums for some extra clarity.
https://github.com/nicolas-siplis/feboy
https://github.com/rodrigodd/gameroy
https://github.com/LIJI32/SameBoy/
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GameRoy: a cross platform and highly accurate Game Boy emulator
So, what I have finally tried was figure out the timing from another emulator, in this case SameBoy, which appears to be the most accurate game boy emulator. In the end, I copy the timing from its ppu state maching, and its interrupt handling code. Took a lot of time figuring out how it was working.
What are some alternatives?
glium - Safe OpenGL wrapper for the Rust language.
IronBoy - A Gameboy emulator written in Rust as both a learning exercise and a love letter to the console that got me into gaming.
gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
exotracker-cpp
kiss3d - Keep it simple, stupid 3d graphics engine for Rust.
sprite-render-rs - A Rust Crate for Sprite Rendering (WIP)
iced - A cross-platform GUI library for Rust, inspired by Elm
Dn-FamiTracker - modifications and improvements for 0CC-FamiTracker (based on j0CC-FamiTracker 0.6.3)
surfman - Accelerated offscreen graphics for WebGL
raw-gl-context - cross-platform OpenGL context creation
book - The Rust Programming Language
gameroy - A Game Boy emulator, disassembler and debugger, written in Rust