glutin
A low-level library for OpenGL context creation, written in pure Rust. (by rust-windowing)
glium
Safe OpenGL wrapper for the Rust language. (by glium)
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glutin | glium | |
---|---|---|
8 | 17 | |
1,936 | 3,384 | |
1.2% | 0.9% | |
7.1 | 8.0 | |
10 days ago | about 1 month ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
glutin
Posts with mentions or reviews of glutin.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-01.
- glutin: A low-level library for OpenGL context creation, written in pure Rust.
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Emacs GPU rendering
Yeah, render Emacs via GPU. We get underlined display server opengl context using surfman or glutin. Since PGTK is gtk, we are using gl_area. Replaced the Cairo drawing with this Firefox's Webrender. Using this, you can except some improvements to rendering. However, I dont know how to do benchmarks regarding GUI rendering.
- glutin 0.30.0 released with major rewrite decoupling from winit
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GameRoy: a cross platform and highly accurate Game Boy emulator
But I think this will be solved when I switch back the GL context creation to glutin (thankfully, version 0.30 will decouple from windows creation), and I rewrite sprite-render.
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Hide mouse cursor in piston?
Hello, I'm a beginner rust dev trying to make a simple thingy in piston. I've got a picture to follow the mouse cursor, but when I try to hide the cursor with window.set_capture_cursor(true) , it seems like mouse events seize to exist. I found this bug report Mouse Grabbing and MouseMoved Event · Issue #696 · rust-windowing/glutin (github.com) , but that was resolved years ago. I'm using pistoncore-glutin_window = "0.70.1". Am I doing something wrong? If not, is there any other easy way to hide the cursor?
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Learn OpenGL with Rust: creating a window
Luckily, there are quite a few libraries out there that provide this functionality, some of them specifically aimed at OpenGL. Those libraries save us all the operation-system specific work and give us a window and an OpenGL context to render in. One of those libraries is glutin. It allows us to create an OpenGL context, define window parameters, and handle user input, which is plenty enough for our purposes.
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chocho install neovide || neovide , doesnt start , a window pops up for 1 second and then it closes out and nothing happens
Yeah this is a known issue in VMs https://github.com/rust-windowing/glutin/blob/master/ISSUES.md but I haven't found a way to fix it. It does not even work with llvmpipe mesa, which provides the newest OpenGL drivers.
- GitHub - hecrj/iced: A cross-platform GUI library for Rust, inspired by Elm
glium
Posts with mentions or reviews of glium.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-23.
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I don't understand how dependencies work
I am trying to follow to this tutorial on glium and I can't even get a window to show up because of what I assume to be a lack of comprehension on my end about how dependencies work.
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Cargo build feature issue: Building winit problem, says no features specified
Which is blocked, waiting for glium to update: https://github.com/glium/glium/pull/2036
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OpenGL crates: gl vs glow vs glium
https://crates.io/crates/glium (8 months ago - 925 kB)
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Questions about Glium framework
The book is a great place to look at https://github.com/glium/glium/tree/master/book And glium itself is a bit outdated might be good to look at alternatives like glow
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[Media] Visualizing scientific data in rust
Hi rustaceans! I glued this prototype together with vtkio and glium. There are more features that are unsupported than supported at this point, but the code is here if you want to check it out: https://github.com/JeffIrwin/skillet
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[GLIUM] - how to pass structs as uniforms to shaders
https://github.com/glium/glium/issues/941 is the relevant Glium bug/feature request. Long story short, structs as uniforms aren't supported by Glium's current design, it looks like.
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should i learn glium?
Should i learn glium (https://crates.io/crates/glium)? i have some experience in opengl (C++) and i would like to use the opengl functionality in the Rust ecosystem.
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How to abstract OpenGL for future use?
I can recommend https://github.com/glium/glium as a good, safe abstraction. There was a time when I wanted to learn shaders and write complex pipelines with several stages, this library allowed me to learn about the important objects and their responsibilities without having to program the very verbose chunks of code to initialize. I learned the following:
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Where to find resources to learn OpenGL with Rust ?
Glium is a Rust-y OpenGL wrapper, and its repository contains a discussion that should give you an idea whether this is what you want to use, as well as some tutorial.
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Workaround for counter that goes out of scope
With a gluim window open, I want to count the number of user clicks and retain the number after the window is closed. In order to keep the program running after the window is closed, I had to change event_loop.run to event_loop.run_return and I think that means all variables will be moved into the closure and my counter goes out of scope.
What are some alternatives?
When comparing glutin and glium you can also consider the following projects:
gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code
kiss3d - Keep it simple, stupid 3d graphics engine for Rust.
iced - A cross-platform GUI library for Rust, inspired by Elm
wgpu - Cross-platform, safe, pure-rust graphics api.
SameBoy - Game Boy and Game Boy Color emulator written in C
learn-wgpu - Guide for using gfx-rs's wgpu library.
surfman - Accelerated offscreen graphics for WebGL
book - The Rust Programming Language
femtovg - Antialiased 2D vector drawing library written in Rust