glium
Safe OpenGL wrapper for the Rust language. (by glium)
kiss3d
Keep it simple, stupid 3d graphics engine for Rust. (by sebcrozet)
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glium | kiss3d | |
---|---|---|
15 | 5 | |
3,138 | 1,269 | |
0.7% | - | |
6.4 | 6.3 | |
9 days ago | 12 days ago | |
Rust | Rust | |
Apache License 2.0 | BSD 3-clause "New" or "Revised" License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
glium
Posts with mentions or reviews of glium.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-25.
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[Media] Visualizing scientific data in rust
Hi rustaceans! I glued this prototype together with vtkio and glium. There are more features that are unsupported than supported at this point, but the code is here if you want to check it out: https://github.com/JeffIrwin/skillet
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should i learn glium?
Should i learn glium (https://crates.io/crates/glium)? i have some experience in opengl (C++) and i would like to use the opengl functionality in the Rust ecosystem.
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How to abstract OpenGL for future use?
I can recommend https://github.com/glium/glium as a good, safe abstraction. There was a time when I wanted to learn shaders and write complex pipelines with several stages, this library allowed me to learn about the important objects and their responsibilities without having to program the very verbose chunks of code to initialize. I learned the following:
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Where to find resources to learn OpenGL with Rust ?
Glium is a Rust-y OpenGL wrapper, and its repository contains a discussion that should give you an idea whether this is what you want to use, as well as some tutorial.
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Drew a torus in the browser using Rust + WASM
If you don't know C++, don't let that deter you because if you can read Rust, you can read the C++ the author writes in the book. To interact with OpenGL I used glium; translating the C++ code to Rust/glium can be tricky though. The Rust equivalent to the linear algebra library the author uses (GLM) is nalgebra_glm.
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How to render text with rust?
Glium and ash provide low level access to different common graphics api's. I'm sure there's a good directx-11/12 bindings as well but I'm unfamiliar with what people use.
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Issues with glium
I was following the glium tutorials and I thought that I could play around with the code and move most of the logic over into a struct similar to what is done in this wgpu tutorial. However when I try to do that I get an issue saying that a move occurred because my struct didn't implement the copy trait, although neither did the tutorial on wgpu, so I am a bit confused as to why it works in the wgpu code and not in my code.
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Any recommended resources for beginning graphics with Rust
glium: https://github.com/glium/glium/tree/master/book wgpu: https://sotrh.github.io/learn-wgpu/
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I want to change my point of view by key input in glium.
A good place to start learning how it all works are glium tutorials which you can find on their Github: https://github.com/glium/glium
- Shaders and Uniforms in pure SDL2?
kiss3d
Posts with mentions or reviews of kiss3d.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-22.
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A Rust client library for interacting with Microsoft Airsim https://github.com/Sollimann/airsim-client
kiss3d
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What do I need for a board game?
Something like Kiss3D might be more favorable for you. I personally don't have a lot of experience with it, but it's simple to use, and gets the job done without extra work.
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Rendering 3D models in browser with wasm?
There is also kiss3d.
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OpenGL in Rust
kiss3d might be something for you...
What are some alternatives?
When comparing glium and kiss3d you can also consider the following projects:
glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code
glutin - A low-level library for OpenGL context creation, written in pure Rust.
gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
wgpu - Safe and portable GPU abstraction in Rust, implementing WebGPU API.
learn-wgpu - Guide for using gfx-rs's wgpu library.
printpdf - An easy-to-use library for writing PDF in Rust
opengl-by-rust
femtovg - Antialiased 2D vector drawing library written in Rust
three-d - 2D/3D renderer - makes it simple to draw stuff across platforms (including web)
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com