glium
wgpu
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glium | wgpu | |
---|---|---|
16 | 145 | |
3,143 | 7,050 | |
0.9% | 6.6% | |
6.3 | 9.5 | |
2 days ago | 5 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
glium
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Cargo build feature issue: Building winit problem, says no features specified
Which is blocked, waiting for glium to update: https://github.com/glium/glium/pull/2036
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OpenGL crates: gl vs glow vs glium
https://crates.io/crates/glium (8 months ago - 925 kB)
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[Media] Visualizing scientific data in rust
Hi rustaceans! I glued this prototype together with vtkio and glium. There are more features that are unsupported than supported at this point, but the code is here if you want to check it out: https://github.com/JeffIrwin/skillet
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should i learn glium?
Should i learn glium (https://crates.io/crates/glium)? i have some experience in opengl (C++) and i would like to use the opengl functionality in the Rust ecosystem.
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How to abstract OpenGL for future use?
I can recommend https://github.com/glium/glium as a good, safe abstraction. There was a time when I wanted to learn shaders and write complex pipelines with several stages, this library allowed me to learn about the important objects and their responsibilities without having to program the very verbose chunks of code to initialize. I learned the following:
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Where to find resources to learn OpenGL with Rust ?
Glium is a Rust-y OpenGL wrapper, and its repository contains a discussion that should give you an idea whether this is what you want to use, as well as some tutorial.
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Drew a torus in the browser using Rust + WASM
If you don't know C++, don't let that deter you because if you can read Rust, you can read the C++ the author writes in the book. To interact with OpenGL I used glium; translating the C++ code to Rust/glium can be tricky though. The Rust equivalent to the linear algebra library the author uses (GLM) is nalgebra_glm.
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How to render text with rust?
Glium and ash provide low level access to different common graphics api's. I'm sure there's a good directx-11/12 bindings as well but I'm unfamiliar with what people use.
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Issues with glium
I was following the glium tutorials and I thought that I could play around with the code and move most of the logic over into a struct similar to what is done in this wgpu tutorial. However when I try to do that I get an issue saying that a move occurred because my struct didn't implement the copy trait, although neither did the tutorial on wgpu, so I am a bit confused as to why it works in the wgpu code and not in my code.
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Any recommended resources for beginning graphics with Rust
glium: https://github.com/glium/glium/tree/master/book wgpu: https://sotrh.github.io/learn-wgpu/
wgpu
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We're still not game, but there has been progress. A progress report.
That's a known problem, and it's now getting attention after my previous post.
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Help needed with imgui + wgpu on wasm
I am trying to use the imgui crate (along with imgui-winit-support and imgui-wgpu) with wgpu. I have followed the imgui-wgpu example and have gotten everything to work on the native version of the project.
- Wgpu – Safe and Portable GPU Abstraction in Rust, Implementing WebGPU API
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wgpu-rs resources for computing purposes only
There is an example of wgpu and compute, but it doesn't look easy: https://github.com/gfx-rs/wgpu/tree/master/wgpu/examples/hello-compute
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Announcing diff.rs!
I see some weirdness in the wgpu crate, it seems like for some reason it thinks every line of most files changed between 0.15.0 and 0.15.1 (eg) when in reality there were only a dozen or so commits, none of which even touched that file (github diff for the same range).
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Recommended UI framework to draw many 2D lines?
wgpu (https://github.com/gfx-rs/wgpu) low-level graphics API
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We're not really game yet.
wgpu needs to iterate on storage locks, that has been known but wasn't prioritized yet. Connor wanted to fix this badly, and hopefully will find time to do so. Most of the effort was spent on chasing WebGPU spec, and good news is - it's pretty much final, with Chrome releasing its implementation any month now (and Firefox/Safari hopefully following). So naturally we should expect the focus to slowly shift into performance in this year.
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Ambient: The Multiplayer Game Engine
are you confusing it with WebGL?
we're talking about https://github.com/gfx-rs/wgpu which has Vulkan, Metal and DX12 backends
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2D game with barebone graphics library
Compare the basic examples to draw a simple shape like a triangle in wgpu (https://github.com/gfx-rs/wgpu/blob/master/wgpu/examples/hello-triangle/main.rs), and in macroquad (https://github.com/not-fl3/macroquad/blob/master/examples/basic_shapes.rs).
https://github.com/gfx-rs/wgpu is as bare bones as it gets
What are some alternatives?
glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
vulkano - Safe and rich Rust wrapper around the Vulkan API
bevy - A refreshingly simple data-driven game engine built in Rust
glutin - A low-level library for OpenGL context creation, written in pure Rust.
gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
learn-wgpu - Guide for using gfx-rs's wgpu library.
Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.