glutin VS surfman

Compare glutin vs surfman and see what are their differences.

glutin

A low-level library for OpenGL context creation, written in pure Rust. (by rust-windowing)

surfman

Accelerated offscreen graphics for WebGL (by servo)
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glutin surfman
8 2
1,936 164
1.2% 1.2%
7.1 7.1
10 days ago 6 days ago
Rust Rust
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

glutin

Posts with mentions or reviews of glutin. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-01.

surfman

Posts with mentions or reviews of surfman. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-01.
  • surfman: Accelerated offscreen graphics for WebGL
    1 project | /r/planetemacs | 28 Mar 2023
  • Emacs GPU rendering
    3 projects | /r/emacs | 1 Mar 2023
    Yeah, render Emacs via GPU. We get underlined display server opengl context using surfman or glutin. Since PGTK is gtk, we are using gl_area. Replaced the Cairo drawing with this Firefox's Webrender. Using this, you can except some improvements to rendering. However, I dont know how to do benchmarks regarding GUI rendering.

What are some alternatives?

When comparing glutin and surfman you can also consider the following projects:

glium - Safe OpenGL wrapper for the Rust language.

emacs-gl - OpenGL bindings for Emacs Lisp

gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.

kiss3d - Keep it simple, stupid 3d graphics engine for Rust.

iced - A cross-platform GUI library for Rust, inspired by Elm

SameBoy - Game Boy and Game Boy Color emulator written in C

book - The Rust Programming Language

sprite-render-rs - A Rust Crate for Sprite Rendering (WIP)

pandocs - New home of the infamous Pan Docs historical document: the single, most comprehensive Game Boy technical reference

learn_gl_with_rust - Learn OpenGL with Rust tutorial

metroboy - A repository of gate-level simulators and tools for the original Game Boy.

alacritty - A cross-platform, OpenGL terminal emulator.