glutin
A low-level library for OpenGL context creation, written in pure Rust. (by rust-windowing)
learn_gl_with_rust
Learn OpenGL with Rust tutorial (by samkevich)
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glutin | learn_gl_with_rust | |
---|---|---|
8 | 3 | |
1,936 | 18 | |
1.2% | - | |
7.1 | 10.0 | |
10 days ago | over 1 year ago | |
Rust | Rust | |
Apache License 2.0 | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
glutin
Posts with mentions or reviews of glutin.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-01.
- glutin: A low-level library for OpenGL context creation, written in pure Rust.
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Emacs GPU rendering
Yeah, render Emacs via GPU. We get underlined display server opengl context using surfman or glutin. Since PGTK is gtk, we are using gl_area. Replaced the Cairo drawing with this Firefox's Webrender. Using this, you can except some improvements to rendering. However, I dont know how to do benchmarks regarding GUI rendering.
- glutin 0.30.0 released with major rewrite decoupling from winit
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GameRoy: a cross platform and highly accurate Game Boy emulator
But I think this will be solved when I switch back the GL context creation to glutin (thankfully, version 0.30 will decouple from windows creation), and I rewrite sprite-render.
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Hide mouse cursor in piston?
Hello, I'm a beginner rust dev trying to make a simple thingy in piston. I've got a picture to follow the mouse cursor, but when I try to hide the cursor with window.set_capture_cursor(true) , it seems like mouse events seize to exist. I found this bug report Mouse Grabbing and MouseMoved Event · Issue #696 · rust-windowing/glutin (github.com) , but that was resolved years ago. I'm using pistoncore-glutin_window = "0.70.1". Am I doing something wrong? If not, is there any other easy way to hide the cursor?
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Learn OpenGL with Rust: creating a window
Luckily, there are quite a few libraries out there that provide this functionality, some of them specifically aimed at OpenGL. Those libraries save us all the operation-system specific work and give us a window and an OpenGL context to render in. One of those libraries is glutin. It allows us to create an OpenGL context, define window parameters, and handle user input, which is plenty enough for our purposes.
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chocho install neovide || neovide , doesnt start , a window pops up for 1 second and then it closes out and nothing happens
Yeah this is a known issue in VMs https://github.com/rust-windowing/glutin/blob/master/ISSUES.md but I haven't found a way to fix it. It does not even work with llvmpipe mesa, which provides the newest OpenGL drivers.
- GitHub - hecrj/iced: A cross-platform GUI library for Rust, inspired by Elm
learn_gl_with_rust
Posts with mentions or reviews of learn_gl_with_rust.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-21.
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Learn OpenGL with Rust: first triangle
In this article we are going to explore what vertex buffer and vertex array objects are and how we can use them and shaders to render our first triangle. All the source code for the article you can find on github by the following link.
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Learn OpenGL with Rust: shaders
In this article we'll briefly discuss modern OpenGL graphics pipeline and how to configure it using shaders. All the source code for the article you can find on my github.
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Learn OpenGL with Rust: creating a window
All the code for articles you can find on my github. The project will have branches pointed at the state of the code for each article in the series.
What are some alternatives?
When comparing glutin and learn_gl_with_rust you can also consider the following projects:
glium - Safe OpenGL wrapper for the Rust language.
gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
kiss3d - Keep it simple, stupid 3d graphics engine for Rust.
iced - A cross-platform GUI library for Rust, inspired by Elm
SameBoy - Game Boy and Game Boy Color emulator written in C
surfman - Accelerated offscreen graphics for WebGL
book - The Rust Programming Language
sprite-render-rs - A Rust Crate for Sprite Rendering (WIP)
pandocs - New home of the infamous Pan Docs historical document: the single, most comprehensive Game Boy technical reference
metroboy - A repository of gate-level simulators and tools for the original Game Boy.
alacritty - A cross-platform, OpenGL terminal emulator.