SameBoy
sprite-render-rs
SameBoy | sprite-render-rs | |
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4 | 1 | |
1,514 | 1 | |
- | - | |
9.1 | 3.8 | |
10 days ago | 12 months ago | |
C | Rust | |
GNU General Public License v3.0 or later | Apache License 2.0 |
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SameBoy
- Experiences with Joey Jr
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Documentation for cycle accurate Game Boy CPU
You could also consult the SameBoy source code which is a very accurate emulator.
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Gameboy Doctor: debug and fix your gameboy emulator
Hey there! I've been working on a Game Boy emulator since last year and found the GameRoy project, which translated the PPU's logic from SameBoy, the (AFAIK) most accurate GB emulator around. I basically copied the PPU logic into my emulator and replaced the "state" property (an integer) with enums for some extra clarity.
https://github.com/nicolas-siplis/feboy
https://github.com/rodrigodd/gameroy
https://github.com/LIJI32/SameBoy/
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GameRoy: a cross platform and highly accurate Game Boy emulator
So, what I have finally tried was figure out the timing from another emulator, in this case SameBoy, which appears to be the most accurate game boy emulator. In the end, I copy the timing from its ppu state maching, and its interrupt handling code. Took a lot of time figuring out how it was working.
sprite-render-rs
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GameRoy: a cross platform and highly accurate Game Boy emulator
Probably it is crashing while creating the OpenGL context. I am using a fork of raw-gl-context, that is heavily unsafe, whose upstream is unmaintained, and don't have a proper error handling. Or it could be crashing a little after that, in my sprite-render crate, which is also very unsafe, and was written when I was far less experience with unsafe Rust, and don't have proper error handling either.
What are some alternatives?
glutin - A low-level library for OpenGL context creation, written in pure Rust.
IronBoy - A Gameboy emulator written in Rust as both a learning exercise and a love letter to the console that got me into gaming.
gameroy - A Game Boy emulator, disassembler and debugger, written in Rust
exotracker-cpp
raw-gl-context - cross-platform OpenGL context creation
Dn-FamiTracker - modifications and improvements for 0CC-FamiTracker (based on j0CC-FamiTracker 0.6.3)
pandocs - New home of the infamous Pan Docs historical document: the single, most comprehensive Game Boy technical reference
metroboy - A repository of gate-level simulators and tools for the original Game Boy.