sprite-render-rs VS metroboy

Compare sprite-render-rs vs metroboy and see what are their differences.

sprite-render-rs

A Rust Crate for Sprite Rendering (WIP) (by Rodrigodd)

metroboy

A repository of gate-level simulators and tools for the original Game Boy. (by aappleby)
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sprite-render-rs metroboy
1 19
1 1,091
- -
3.8 6.7
12 months ago 3 months ago
Rust C++
Apache License 2.0 -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

sprite-render-rs

Posts with mentions or reviews of sprite-render-rs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-20.
  • GameRoy: a cross platform and highly accurate Game Boy emulator
    8 projects | /r/rust | 20 Sep 2022
    Probably it is crashing while creating the OpenGL context. I am using a fork of raw-gl-context, that is heavily unsafe, whose upstream is unmaintained, and don't have a proper error handling. Or it could be crashing a little after that, in my sprite-render crate, which is also very unsafe, and was written when I was far less experience with unsafe Rust, and don't have proper error handling either.

metroboy

Posts with mentions or reviews of metroboy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-12.

What are some alternatives?

When comparing sprite-render-rs and metroboy you can also consider the following projects:

glutin - A low-level library for OpenGL context creation, written in pure Rust.

Espeon - Gameboy emulator for the ESP32

gameroy - A Game Boy emulator, disassembler and debugger, written in Rust

rohd - The Rapid Open Hardware Development (ROHD) framework is a framework for describing and verifying hardware in the Dart programming language.

SameBoy - Game Boy and Game Boy Color emulator written in C

mooneye-gb - A Game Boy research project and emulator written in Rust

raw-gl-context - cross-platform OpenGL context creation

SkyEmu - Game Boy Advance, Game Boy, Game Boy Color, and DS Emulator

pandocs - New home of the infamous Pan Docs historical document: the single, most comprehensive Game Boy technical reference

openmoji - Open source emojis for designers, developers and everyone else!

pokegb - A gameboy emulator that only plays Pokemon Blue, in ~50 lines of c++.

smhasher - Automatically exported from code.google.com/p/smhasher