sprite-render-rs
pandocs
sprite-render-rs | pandocs | |
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1 | 7 | |
1 | 1 | |
- | - | |
3.8 | 10.0 | |
12 months ago | almost 4 years ago | |
Rust | Vue | |
Apache License 2.0 | Creative Commons Zero v1.0 Universal |
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sprite-render-rs
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GameRoy: a cross platform and highly accurate Game Boy emulator
Probably it is crashing while creating the OpenGL context. I am using a fork of raw-gl-context, that is heavily unsafe, whose upstream is unmaintained, and don't have a proper error handling. Or it could be crashing a little after that, in my sprite-render crate, which is also very unsafe, and was written when I was far less experience with unsafe Rust, and don't have proper error handling either.
pandocs
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GameRoy: a cross platform and highly accurate Game Boy emulator
For Gameboy emulation, one of the most valuable resources are the pandocs: https://gbdev.io/pandocs/
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I finally wrote my first ever emulator (GameBoy)
During the development, these were the main resources I used: * Pan Docs * CPU instruction table * CPU Manual
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Are there guides on how any of the gameboys work (ie how they charge, play games etc) and if not how can I go about learning their structure?
if you just want to learn about how the hardware works, pandocs is the definitive guide to the game boy's hardware, and gbatek helped me a ton when writing my GBA emulator (it also includes some docs on the ds/dsi fwiw)
- A Game Boy Emulator written in Rust
- ¿Les interesaría aprender a programar, emulando un Game Boy?
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[GameBoy] Problem with CD instruction.
Pandocs: https://gbdev.io/pandocs
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Gameboy Graphics Drawing Question
The Ultimate Game Boy Talk has some amazing information in it. In particular, the info on the pixel fifos was brand new to me. You can certainly write an emulator that runs most software without really understanding them, though.
What are some alternatives?
glutin - A low-level library for OpenGL context creation, written in pure Rust.
dmg-acid2 - 😀 The Acid2 test, now for the original Game Boy! 😀
gameroy - A Game Boy emulator, disassembler and debugger, written in Rust
Gameboy-logs - Emulation logs of common beginner ROMs for the Gameboy.
SameBoy - Game Boy and Game Boy Color emulator written in C
awesome-gbdev - A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs. [Moved to: https://github.com/gbdev/awesome-gbdev]
raw-gl-context - cross-platform OpenGL context creation
IronBoy - A Gameboy emulator written in Rust as both a learning exercise and a love letter to the console that got me into gaming.
metroboy - A repository of gate-level simulators and tools for the original Game Boy.
GB - Game Boy Assembly Programming
cgb-acid2 - 😀 The Acid2 test, now for Game Boy Color! 😀
gb-schematics - Game Boy -related schematics