sprite-render-rs
A Rust Crate for Sprite Rendering (WIP) (by Rodrigodd)
pandocs
New home of the infamous Pan Docs historical document: the single, most comprehensive Game Boy technical reference (by corybsa)
sprite-render-rs | pandocs | |
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1 | 7 | |
1 | 1 | |
- | - | |
3.8 | 10.0 | |
over 1 year ago | over 4 years ago | |
Rust | Vue | |
Apache License 2.0 | Creative Commons Zero v1.0 Universal |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sprite-render-rs
Posts with mentions or reviews of sprite-render-rs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-20.
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GameRoy: a cross platform and highly accurate Game Boy emulator
Probably it is crashing while creating the OpenGL context. I am using a fork of raw-gl-context, that is heavily unsafe, whose upstream is unmaintained, and don't have a proper error handling. Or it could be crashing a little after that, in my sprite-render crate, which is also very unsafe, and was written when I was far less experience with unsafe Rust, and don't have proper error handling either.
pandocs
Posts with mentions or reviews of pandocs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-20.
-
GameRoy: a cross platform and highly accurate Game Boy emulator
For Gameboy emulation, one of the most valuable resources are the pandocs: https://gbdev.io/pandocs/
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I finally wrote my first ever emulator (GameBoy)
During the development, these were the main resources I used: * Pan Docs * CPU instruction table * CPU Manual
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Are there guides on how any of the gameboys work (ie how they charge, play games etc) and if not how can I go about learning their structure?
if you just want to learn about how the hardware works, pandocs is the definitive guide to the game boy's hardware, and gbatek helped me a ton when writing my GBA emulator (it also includes some docs on the ds/dsi fwiw)
- A Game Boy Emulator written in Rust
- ¿Les interesaría aprender a programar, emulando un Game Boy?
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[GameBoy] Problem with CD instruction.
Pandocs: https://gbdev.io/pandocs
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Gameboy Graphics Drawing Question
The Ultimate Game Boy Talk has some amazing information in it. In particular, the info on the pixel fifos was brand new to me. You can certainly write an emulator that runs most software without really understanding them, though.
What are some alternatives?
When comparing sprite-render-rs and pandocs you can also consider the following projects:
glutin - A low-level library for OpenGL context creation
Gameboy-logs - Emulation logs of common beginner ROMs for the Gameboy.