wgpu-native
tovero
Our great sponsors
wgpu-native | tovero | |
---|---|---|
13 | 4 | |
731 | 6 | |
7.4% | - | |
8.3 | 0.0 | |
9 days ago | about 2 years ago | |
Rust | Common Lisp | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wgpu-native
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Capturing the WebGPU Ecosystem
The Mach engine project has prebuilt Dawn libraries and also a simplified build-from-source process using the Zig build system, see:
https://machengine.org/pkg/mach-gpu-dawn/
It's also possible to use wgpu-native in C/C++ projects as prebuilt library, see:
https://github.com/gfx-rs/wgpu-native
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I started drafting a tuto to learn WebGPU for native C++
It is based on the wgpu-native implementation (Firefox backend) but I plan on adding a receipe for using it with Dawn (Chrome backend) as well.
- How is Vulkan supposed to supersede OpenGL in practice?
- Vulkan update: version 1.2 conformance for Raspberry Pi 4
- New open source Common Lisp 3D graphics project -- call for participation
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Go bindings for WebGPU
go-webgpu provides binding for wgpu-native (a safe and portable GPU abstraction in Rust, implementing WebGPU API).
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The current state of GPU API's and why I wish V-EZ hadn't died.
Rust, C++
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WebGL 2.0 is Now Supported in All Major Browsers
When you look at graphics APIs in Rust practically everything is pointing towards, and telling you to use, wgpu, which abstracts over Vulkan, Metal, DX11/12, GLES and WebGPU and is based on, drumroll, WebGPU. Hardly surprising as it's the backend firefox is going to use. And yes it has a C API, too.
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Mach Engine: The future of graphics (with Zig)
Probably the easiest option would be to target wgpu-native prebuilt binaries but these don't have iOS/Android (unsure if wgpu-native supports iOS/Android at all)
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Learn Wgpu
WGPU is the underlying implementation for WebGPU in Firefox and it has C bindings: https://github.com/gfx-rs/wgpu-native.git.
tovero
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Kings Park Psychiatric Center – one last masterpiece
I forgot to add, at the time in 2014 I was working on this project
https://news.ycombinator.com/item?id=32491982
which lead to this one:
https://github.com/JMC-design/tovero
As I was taking a break from writing that "wall of text" last night, I finished my "Homer's Donut" shape, a 3D torus with a 0 - 360 degree arc to connect pipe-like shapes. My pipe-routing code is almost finished as of this morning.
My parents also taught me to "pick myself up, dust myself off, and start all over again." Peter Tosh too. So I guess another trite quote, "It's hard to innovate when you keep receiving 'being hit over the head' lessons."
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BRL-CAD
> It looks like your e-mail was the victim of my paternity leave
10 years is generous paternity leave. :) Seriously though, no hard feelings, separating the wheat from the free software chaff takes time--ask me how I know.
> interactive editor like mged with lisp wrapping BRL-CAD's libged editing library
That interests me!
IME, I have found S-expressions to be an elegant, succinct way of expressing geometric models (especially in the F-rep domain):
https://github.com/JMC-design/tovero/blob/master/examples/ro...
I wrote a referencing counting C++ reader/writer for S-expression models like that directly into Open Inventor, in place of the IV (VRML) format, avoiding the use of CL.
Emacs has a C FFI, IIRC, so it should be possible to develop a S-exp formatted BRL-CAD model in elisp, with the right C shims--giving a live-coding, REPL experience for building BRL-CAD models.
Thanks for your work on BRL-CAD!
- New open source Common Lisp 3D graphics project -- call for participation
- What happened Tovero (libfive bindings) and Clive (scene graph and 3D GUI) from Kavalogic and previously hosted on common-lisp.net?
What are some alternatives?
go-webgpu - Go bindings for WebGPU, a safe & cross-platform GPU abstraction
curated-code-cad - A list of the various code-cad projects out there.
webgpu-headers
vk - Common Lisp/CFFI bindings for the Vulkan API.
learn-wgpu - Guide for using gfx-rs's wgpu library.
xi-editor - A modern editor with a backend written in Rust.
wgpu - Cross-platform, safe, pure-rust graphics api.
libfive - Infrastructure for solid modeling
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
kons-9 - Common Lisp 3D Graphics Project
angle - A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.
cl-vulkan - Vulkan bindings for Common Lisp.