wgpu-native VS pathfinder

Compare wgpu-native vs pathfinder and see what are their differences.

wgpu-native

Native WebGPU implementation based on wgpu-core (by gfx-rs)

pathfinder

A fast, practical GPU rasterizer for fonts and vector graphics (by servo)
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wgpu-native pathfinder
13 16
737 3,458
4.8% 0.9%
8.1 6.3
1 day ago about 1 month ago
Rust Rust
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

wgpu-native

Posts with mentions or reviews of wgpu-native. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-11.

pathfinder

Posts with mentions or reviews of pathfinder. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-11.

What are some alternatives?

When comparing wgpu-native and pathfinder you can also consider the following projects:

go-webgpu - Go bindings for WebGPU, a safe & cross-platform GPU abstraction

Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

webgpu-headers

lyon - 2D graphics rendering on the GPU in rust using path tessellation.

learn-wgpu - Guide for using gfx-rs's wgpu library.

nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.

wgpu - Cross-platform, safe, pure-rust graphics api.

sauron - A versatile web framework and library for building client-side and server-side web applications

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

Servo - Servo, the embeddable, independent, memory-safe, modular, parallel web rendering engine

angle - A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

StereoKit - An easy-to-use XR engine for building AR and VR applications with C# and OpenXR!