wgpu-native VS misc

Compare wgpu-native vs misc and see what are their differences.

wgpu-native

Native WebGPU implementation based on wgpu-core (by gfx-rs)
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wgpu-native misc
13 8
743 275
6.3% -
8.1 5.8
3 days ago 5 months ago
Rust C
Apache License 2.0 -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

wgpu-native

Posts with mentions or reviews of wgpu-native. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-11.

misc

Posts with mentions or reviews of misc. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-17.

What are some alternatives?

When comparing wgpu-native and misc you can also consider the following projects:

go-webgpu - Go bindings for WebGPU, a safe & cross-platform GPU abstraction

webgpu-headers

wgpu - A cross-platform, safe, pure-Rust graphics API.

learn-wgpu - Guide for using gfx-rs's wgpu library.

VulkanSceneGraph - Vulkan & C++17 based Scene Graph Project

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework

angle - A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

vkd3d-proton - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.