wgpu-mc VS nbody-wasm-sim

Compare wgpu-mc vs nbody-wasm-sim and see what are their differences.

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wgpu-mc nbody-wasm-sim
2 3
441 166
1.1% -
7.8 0.0
about 1 month ago over 1 year ago
Rust Rust
Mozilla Public License 2.0 -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

wgpu-mc

Posts with mentions or reviews of wgpu-mc. We have used some of these posts to build our list of alternatives and similar projects.
  • I mean if we're going by the rules...
    1 project | /r/PhoenixSC | 19 Apr 2023
    ... soo just in case someone wanted to actually see this its incomplete but https://github.com/wgpu-mc/wgpu-mc
  • Issues with shaders
    1 project | /r/linux_gaming | 19 Jun 2022
    Yep, sodium is 1.14+ and optifine didn't become useless until ~1.13+ when mojang ruined the codebase. Optifine is best on <=1.8 though. There's another mod alternative renderer that might replace both sodium/optifine on all versions soon but it's in very early alpha stage and probably will be for a few more years https://github.com/wgpu-mc/wgpu-mc

nbody-wasm-sim

Posts with mentions or reviews of nbody-wasm-sim. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing wgpu-mc and nbody-wasm-sim you can also consider the following projects:

INOX - Rust Game engine integrated in Blender [WebGPU ready]

LearningWGPU - I will try to learn the basics of WGPU and Rust.

rgx - Modern mid-level 2D graphics library

contrast_renderer - Contrast is a WebGPU based 2D render engine written in Rust

shorelark - Simulation of life & evolution

nuance - A tool to run your shaders on the gpu. Also a good demo application for wgpu-rs.

bitque - A simplified Jira clone built with seed.rs and actix

spirv_cross - Safe Rust wrapper around SPIRV-Cross

isds - Interactive Simulation of Distributed Systems

bdk-jni - JNI bindings for bdk

krABMaga - krABMaga: A modern developing art for reliable and efficient Agent-based Model (ABM) simulation with the Rust language