voxelman
territory
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voxelman
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Vpainter on godot4: what am i missing ?
Voxelman is still being ported 4.0, and is another engine module which will require compiling. https://github.com/Relintai/voxelman
- What game engine is best for voxel world gen and voxel physics?
territory
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OpenGL Buffer Object Management in Infinite Terrain
A practical implementation in a real voxel project is actually here. I never actually hit any limits before.
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SoilMachine: Multi-Layer Realtime Erosion System [WIP]
This is already a C++ library / system! You should be able to run it on your linux repo of choice. I am also trying to make a "generalized" terrain generator. Once it's done, I'll probably voxelize and add dwarf fortress style agents like here.
What are some alternatives?
vengi - free and open source voxel art tools - editor, thumbnailer and format converter
SoilMachine - Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.
Minetest - Minetest is an open source voxel game-creation platform with easy modding and game creation
sift3 - Repository sifter and hardlinker
terrain-tool-godot4 - GODOT 4 3D Terrain Editor (C# Plugin)
basic-voxel-engine - A Minecraft-like voxel engine, written in C++.
pioneer - A game of lonely space adventure
UE5VoxelTutorial - A collection of voxel mesh generation algorithms
CGal - The public CGAL repository, see the README below
TinyEngine - Tiny OpenGL Wrapper / 3D Engine in C++
VPainter - A vertex painting addon for the Godot game engine.
sprator - A GUI application to generate random sprites and export as icon.