vkquake-rt VS reshade

Compare vkquake-rt vs reshade and see what are their differences.

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vkquake-rt reshade
22 784
341 3,815
- -
0.0 9.7
about 1 year ago 10 days ago
C C++
GNU General Public License v3.0 only BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

vkquake-rt

Posts with mentions or reviews of vkquake-rt. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-17.

reshade

Posts with mentions or reviews of reshade. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-07.

What are some alternatives?

When comparing vkquake-rt and reshade you can also consider the following projects:

Serious-Engine-RT

crt-royale-reshade - A port of crt-royale from libretro to ReShade

DLSSTweaks - Tweak DLL for NVIDIA DLSS, allows forcing DLAA on DLSS-supported titles, tweaking scaling ratios & DLSS 3.1 presets, and overriding DLSS versions without overwriting game files.

Reshade-Unlocked - A generic post-processing injector for games and video software.

prboom-plus-rt

ffxiv-material-ui - Material UI mod for FFXIV

d3d8to9 - A D3D8 pseudo-driver which converts API calls and bytecode shaders to equivalent D3D9 ones.

FFXIVQuickLauncher - Custom launcher for FFXIV

dxvk-async

AutoHDR - Application-based actions to change Windows settings ( display, audio) or run any program or action [Moved to: https://github.com/Codectory/AutoActions]

vkBasalt - a vulkan post processing layer for linux

dgVoodoo2 - Glide/DirectX implementation on D3D11/12