vkquake-rt
By sultim-t
prboom-plus-rt
By sultim-t
vkquake-rt | prboom-plus-rt | |
---|---|---|
22 | 35 | |
339 | 791 | |
- | - | |
0.0 | 0.0 | |
about 1 year ago | 9 months ago | |
C | C++ | |
GNU General Public License v3.0 only | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vkquake-rt
Posts with mentions or reviews of vkquake-rt.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-17.
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What are your thoughts on the remake's overarching story ending with 2 games instead of just making The Ancient Gods into the 3rd game?
Speaking of, if anyone missed Dimension of the Past like I did it's awesome on vkquake-rt
- Ironwail Ray Tracing
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RTX 4070 Ti running Quake at over 4.7 kHz FPS is super pointless, but fun to see. Also, that is some high-pitched coil whine.
Yes, unofficial. https://github.com/sultim-t/vkquake-rt/releases/tag/1.20.2-rt1.0.1 Been playing it using the GOG version of Quake.
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Real time fps loss
Quake as well (sultim-t/vkquake-rt).
- Do you know any (old) games that have RTX mods?
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Ray Tracing On Steam Deck... I'm actually impressed. You Can tell the difference
Sure, if your Steam Deck is on the preview branch. Here's the Quake RT mod: https://github.com/sultim-t/vkquake-rt/releases/tag/1.20.2-rt1.0.1
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Portal with RTX running on AMD 7900XTX (hitting 60FPS at 1440p)
Link for the curious: https://github.com/sultim-t/vkquake-rt/releases
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DLSSTweaks - DLL hook that can force DLAA onto DLSS-supported titles, along with tweaking presets used by DLSS 3.1
Quake Raytraced -> https://github.com/sultim-t/vkquake-rt/releases (based on vkQuake-port)
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Custom AMD Radeon RX 7900 XTX can hit 3.5 GHz clock with Blender, 2.8 GHz in games - VideoCardz.com
https://github.com/sultim-t/vkquake-rt ?
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Desktop GPU Sales Hit 20-Year Low
Try the quake RTX mod then. Its the same real pathtraced raytracing, but released by a modder.
prboom-plus-rt
Posts with mentions or reviews of prboom-plus-rt.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-13.
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Any way to leverage new Ray-Tracing update for DOOM Classic RT (PrBoom: Ray Traced)?
The latest release of this Classic DOOM Mod added support for AMD GPU's: https://github.com/sultim-t/prboom-plus-rt/releases
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DLSSTweaks - DLL hook that can force DLAA onto DLSS-supported titles, along with tweaking presets used by DLSS 3.1
Doom Raytraced -> https://github.com/sultim-t/prboom-plus-rt/releases/tag/v2.6.1-rt1.0.6 (based or prboom)
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other than hl2, what would you like to play in full-blown rtx?
All Doom engine based games. There's already Doom with RT, and I've heard that someone already created lighting data for Doom 2, but there's also Heretic, Hexen and Strife. Especially Hexen! It looked pretty awesome as it was those days at 320x200, it obviously looks light years better running on modern engines, but I imagine it being absolutely mind-blowing with RT.
- I’m upgrading from a GTX 1080 ti to an RTX 3090
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What's everyone best looking game?
Doom. With RT it might even actually run at 100 FPS now... Last time I tried, I had to use FSR to hit 100 FPS at 1440p, and that was with a 3080 Ti.
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Any way of completely muting audio when using PrBoom+ / raytraced Doom?
I have a question about using PrBoom+ - before anyone asks why I'm using that instead of GZDoom - it's because I've been playing a lot of the ray-traced Doom mod which I think is amazing - and that mod has been done for PrBoom+ : https://github.com/sultim-t/prboom-plus-rt/releases
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7950X+6900XT+128GB DDR5+4K/144Hz/42" LCD
I think he means PrBoom-Plus-RT that was linked by /u/Wietse10.
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RTX 4090 on 3440x1440 res
By doom-rt I'm referring to the pathtraced (that is, full ray tracing, no rasterization) of Doom from 1993: https://github.com/sultim-t/prboom-plus-rt/releases
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RTX4090 in stock but can't sell yet!!
I hope you're at least playing [Doom RT}(https://github.com/sultim-t/prboom-plus-rt/releases) on that now! The SM64 PC port has a Raytracing mod now too, if you're up for figuring out how to compile and install that.
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Is a new quake game coming out? I loved the spooky vibe it had.
I mean, there’s a version of PrBoom+ that has ray tracing. here
What are some alternatives?
When comparing vkquake-rt and prboom-plus-rt you can also consider the following projects:
Serious-Engine-RT
prboom-plus - This is a cleaned up copy of the PrBoom+ SVN repository as a courtesy for those interested in forking that port
DLSSTweaks - Tweak DLL for NVIDIA DLSS, allows forcing DLAA on DLSS-supported titles, tweaking scaling ratios & DLSS 3.1 presets, and overriding DLSS versions without overwriting game files.
Q2RTX - NVIDIA’s implementation of RTX ray-tracing in Quake II
reshade - A generic post-processing injector for games and video software.