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Prboom-plus-rt Alternatives
Similar projects and alternatives to prboom-plus-rt
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DLSSTweaks
Tweak DLL for NVIDIA DLSS, allows forcing DLAA on DLSS-supported titles, tweaking scaling ratios & DLSS 3.1 presets, and overriding DLSS versions without overwriting game files.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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prboom-plus
Discontinued This is a cleaned up copy of the PrBoom+ SVN repository as a courtesy for those interested in forking that port
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NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a better prboom-plus-rt alternative or higher similarity.
prboom-plus-rt reviews and mentions
Posts with mentions or reviews of prboom-plus-rt.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-13.
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Any way to leverage new Ray-Tracing update for DOOM Classic RT (PrBoom: Ray Traced)?
The latest release of this Classic DOOM Mod added support for AMD GPU's: https://github.com/sultim-t/prboom-plus-rt/releases
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DLSSTweaks - DLL hook that can force DLAA onto DLSS-supported titles, along with tweaking presets used by DLSS 3.1
Doom Raytraced -> https://github.com/sultim-t/prboom-plus-rt/releases/tag/v2.6.1-rt1.0.6 (based or prboom)
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other than hl2, what would you like to play in full-blown rtx?
All Doom engine based games. There's already Doom with RT, and I've heard that someone already created lighting data for Doom 2, but there's also Heretic, Hexen and Strife. Especially Hexen! It looked pretty awesome as it was those days at 320x200, it obviously looks light years better running on modern engines, but I imagine it being absolutely mind-blowing with RT.
- I’m upgrading from a GTX 1080 ti to an RTX 3090
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What's everyone best looking game?
Doom. With RT it might even actually run at 100 FPS now... Last time I tried, I had to use FSR to hit 100 FPS at 1440p, and that was with a 3080 Ti.
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Any way of completely muting audio when using PrBoom+ / raytraced Doom?
I have a question about using PrBoom+ - before anyone asks why I'm using that instead of GZDoom - it's because I've been playing a lot of the ray-traced Doom mod which I think is amazing - and that mod has been done for PrBoom+ : https://github.com/sultim-t/prboom-plus-rt/releases
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7950X+6900XT+128GB DDR5+4K/144Hz/42" LCD
I think he means PrBoom-Plus-RT that was linked by /u/Wietse10.
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RTX 4090 on 3440x1440 res
By doom-rt I'm referring to the pathtraced (that is, full ray tracing, no rasterization) of Doom from 1993: https://github.com/sultim-t/prboom-plus-rt/releases
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RTX4090 in stock but can't sell yet!!
I hope you're at least playing [Doom RT}(https://github.com/sultim-t/prboom-plus-rt/releases) on that now! The SM64 PC port has a Raytracing mod now too, if you're up for figuring out how to compile and install that.
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Is a new quake game coming out? I loved the spooky vibe it had.
I mean, there’s a version of PrBoom+ that has ray tracing. here
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www.saashub.com | 1 May 2024
Stats
Basic prboom-plus-rt repo stats
35
792
0.0
9 months ago
The primary programming language of prboom-plus-rt is C++.
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