prboom-plus-rt
Q2RTX
prboom-plus-rt | Q2RTX | |
---|---|---|
35 | 34 | |
791 | 1,201 | |
- | 0.4% | |
0.0 | 9.2 | |
9 months ago | 14 days ago | |
C++ | C | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
prboom-plus-rt
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Any way to leverage new Ray-Tracing update for DOOM Classic RT (PrBoom: Ray Traced)?
The latest release of this Classic DOOM Mod added support for AMD GPU's: https://github.com/sultim-t/prboom-plus-rt/releases
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DLSSTweaks - DLL hook that can force DLAA onto DLSS-supported titles, along with tweaking presets used by DLSS 3.1
Doom Raytraced -> https://github.com/sultim-t/prboom-plus-rt/releases/tag/v2.6.1-rt1.0.6 (based or prboom)
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other than hl2, what would you like to play in full-blown rtx?
All Doom engine based games. There's already Doom with RT, and I've heard that someone already created lighting data for Doom 2, but there's also Heretic, Hexen and Strife. Especially Hexen! It looked pretty awesome as it was those days at 320x200, it obviously looks light years better running on modern engines, but I imagine it being absolutely mind-blowing with RT.
- I’m upgrading from a GTX 1080 ti to an RTX 3090
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What's everyone best looking game?
Doom. With RT it might even actually run at 100 FPS now... Last time I tried, I had to use FSR to hit 100 FPS at 1440p, and that was with a 3080 Ti.
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Any way of completely muting audio when using PrBoom+ / raytraced Doom?
I have a question about using PrBoom+ - before anyone asks why I'm using that instead of GZDoom - it's because I've been playing a lot of the ray-traced Doom mod which I think is amazing - and that mod has been done for PrBoom+ : https://github.com/sultim-t/prboom-plus-rt/releases
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7950X+6900XT+128GB DDR5+4K/144Hz/42" LCD
I think he means PrBoom-Plus-RT that was linked by /u/Wietse10.
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RTX 4090 on 3440x1440 res
By doom-rt I'm referring to the pathtraced (that is, full ray tracing, no rasterization) of Doom from 1993: https://github.com/sultim-t/prboom-plus-rt/releases
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RTX4090 in stock but can't sell yet!!
I hope you're at least playing [Doom RT}(https://github.com/sultim-t/prboom-plus-rt/releases) on that now! The SM64 PC port has a Raytracing mod now too, if you're up for figuring out how to compile and install that.
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Is a new quake game coming out? I loved the spooky vibe it had.
I mean, there’s a version of PrBoom+ that has ray tracing. here
Q2RTX
- 1+ Years of Unemployment Lately, What To Do Next?
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how well does quake 2 rtx run on a radeon 6500 xt?
But like another commenter said, Q2RTX is free for the shareware version so just give it try! https://github.com/NVIDIA/Q2RTX/releases
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Quake 2 RTX Incorrectly Tells Me I Don't Have A Ray Tracing Card
First, are you sure you're using the latest version of Q2RTX? Get it from here just to be sure: https://github.com/NVIDIA/Q2RTX/releases/tag/v1.7.0
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GPU Raytracing
https://github.com/NVIDIA/Q2RTX A really solid a-svgf implementation by nvidia in quake. A-svgf is a basic denoiser.
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Radeon RX 7900 XT Raytracing Review
We can be pretty much sure that the parts of the Q2 RTX code that uses the Vulkan RT API are optimized for Nvidia, as Nvidia basically developed that API. Until the official Khronos Vulkan RT API was finalized, Q2 RTX used an Nvidia specific extension which was committed by an Nvidia engineer.
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Portal RTX (Remix) - underutilization on RDNA2 hardware
I'm not confusing anything, I've been following this stuff very closely, Q2VKPT was a solo project by Christoph Schied and was actually primarily meant to showcase/test his denoiser, Nvidia saw his project, thought it was cool and probably that it would be a good test bench for VulkanRT and so they've decided to expand on his project to see how far they could take it. Quake II RTX is absolutely open source, since the original code is licensed under GPL v.2 it can't be proprietary nor contain proprietary code in any way, that's why DLSS and Flow were never implemented, because if they were they would have to be open sourced as well (though Flow has been recently open sourced anyway), here is the code: https://github.com/NVIDIA/Q2RTX
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Quake 2 RTX has gone INSANE!
Modded yes it has a lot of upgrades, but the official Quake 2 RTX hasn't had an update in almost 1 year (since Jan 2022): https://github.com/NVIDIA/Q2RTX/releases
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The next-gen update for The Witcher 3: Wild Hunt is coming on December 14th, free for everyone who already owns the game.
Minecraft RTX = 8 temporally afaik Quake 2 RTX = 1 or 2 (tweakable) Lego Builder's Journey = 2
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ASVGF noisy gradients?
I'm assuming you already implemented it like this? https://github.com/NVIDIA/Q2RTX/blob/master/src/refresh/vkpt/shader/asvgf_gradient_reproject.comp
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Does someoneknow a game that supports ray tracing please?
There is a mod for Serious Sam, one for Doom (the original) and Quake II RTX (the most impressive since it's done and maintained by Nvidia programmers) if you're into retro stuff, I don't personally know of any free modern games though.
What are some alternatives?
prboom-plus - This is a cleaned up copy of the PrBoom+ SVN repository as a courtesy for those interested in forking that port
yquake2 - The Yamagi Quake II client
DLSSTweaks - Tweak DLL for NVIDIA DLSS, allows forcing DLAA on DLSS-supported titles, tweaking scaling ratios & DLSS 3.1 presets, and overriding DLSS versions without overwriting game files.
vkQuake2 - id Software's Quake 2 v3.21 with mission packs and Vulkan support (Windows, Linux, macOS, FreeBSD, Raspberry Pi 4)
reshade - A generic post-processing injector for games and video software.
DLSS - NVIDIA DLSS is a new and improved deep learning neural network that boosts frame rates and generates beautiful, sharp images for your games
vkquake-rt
box86 - Box86 - Linux Userspace x86 Emulator with a twist, targeted at ARM Linux devices
SDL - Simple Directmedia Layer
FidelityFX-FSR2 - FidelityFX Super Resolution 2
WispRenderer - RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Science
Serious-Engine-RT