GPU Raytracing

This page summarizes the projects mentioned and recommended in the original post on /r/GraphicsProgramming

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  • raytracinginoneweekendincuda

    The code for the ebook Ray Tracing in One Weekend by Peter Shirley translated to CUDA by Roger Allen. This work is in the public domain.

  • WispRenderer

    Discontinued RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Science

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
  • Q2RTX

    NVIDIA’s implementation of RTX ray-tracing in Quake II

  • https://github.com/NVIDIA/Q2RTX A really solid a-svgf implementation by nvidia in quake. A-svgf is a basic denoiser.

  • FidelityFX-FSR2

    FidelityFX Super Resolution 2

  • https://github.com/GPUOpen-Effects/FidelityFX-FSR2 FSR2 is also very nice for reducing graphics requirements as it's basically open source DLSS2.x.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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